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Oh My Cat: Survivor - Gameplay Trailer
READYgg
6,46 тыс. подписчиков
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200 видео с канала:
READYgg
Oh My Cat: Survivor - Gameplay Trailer
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Web3 games powered by READYgg
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Robot Rescue Sniper Survival web3 onboarding and NFT purchase walkthrough
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Runestone Keeper Walkthrough
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Web3 games powered by Ready!
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Building web3 games with Ready is easy
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01: A developer opens a Ready developer account and game project
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02: Prepare virtual item
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03: Mint virtual items to NFT
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04: Player purchases an NFT in an iOS game
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06: Player staking digital assets (NFTs)
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05: In-game player crafting of NFTs (real time)
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The Ready Games Vision
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Introducing $AURA
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The Ready Games: Blockchain distributed mobile gaming for the Web3 creator economy.
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ICON: Avatar Fashion
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ICON: Avatar Fashion Universe
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Presenting The Ready Games Network
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Creating a game "Hoop Loops"
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Ready: Creating a game "Boxing"
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Celebrity contests on The Ready Games!
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Ready: Creating a game "Starman's Roadtrip"
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Ready: Creating a game "Yoda Best Toy"
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Creating a game "Selfie Time"
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Ready: Creating a game "Duopoly"
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Ready: Creating a game "Widow Maker"
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Ready: Creating a game "Arachnophile"
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Ready quick tips: Colliders Editing
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Ready quick tips: "Affected object" and "Select Instance object" (Classes)
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Ready: Creating a game "Numerology"
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Ready: Creating a game "Stand Your Ground"
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Ready: Creating a game "Kitty Litter"
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Ready: Creating a game "Traffic Jam"
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Ready: Creating a game "Punch Drunk"
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Ready: Creating a game "Special Delivery"
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Ready: Creating a game "Skier"
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Ready: Creating a game "Ionic Twist"
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Ready: Creating a game "Rover RIP"
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Ready quick tips: Color HEX code
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Ready: Creating a game "Saddle Up"
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Ready quick tips: Menu Creation
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Ready: Creating a сalculator
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Ready: Creating a game "Jelly Life"
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Ready: Creating a game "Hoop Dreams"
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Ready quick tips: Generate a random integer in the global variable
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Ready quick tips: Math functions
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Ready quick tips: Comparison of objects
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Ready: Creating a game "Hot Dog Mess"
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Ready: Creating a game "Row Your Boat"
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Ready: Creating a game "Cock-A-Doodle"
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Ready: Creating a game "Duck Soup"
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"Stop Watch" - Step 16: "Add the 12 - 3 - 6 -9 Numbers & position them"
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"Stop Watch" - Step 15: "Set up the watch with a Project Background"
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"Stop Watch" - Step 14: "EVENT #3: Reset the clock when "RESET" is Touched"
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"Stop Watch" - Step 13: "EVENT #2: Stop the clock when " STOP" is Touched"
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"Stop Watch" - Step 12: "EVENT #1: Start the clock when "START" is touched"
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"Stop Watch" - Step 11: "Add a Restart "TEXT BOX" & Name it RESTART"
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"Stop Watch" - Step 10: "Add a Stop "TEXT BOX" & Name it STOP"
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"Stop Watch" - Step 9: "Add a Start "TEXT BOX" & Name it START"
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"Stop Watch" - Step 8: "Connect your MIL-PIVOT to your MILLISECOND hand object"
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"Stop Watch" - Step 7: "Connect the Sec-Pivot to the second hand object & set rotation"
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"Stop Watch" - Step 6: "Add a millisecond hand object, name it & make non-solid"
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"Stop Watch" - Step 5: "Copy the Sec-Pivot Object & Name it "Mil-Pivot""
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"Stop Watch" - Step 4: "Create the "PIVOT CLASS" & Add Your Sec-Pivot Object"
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"Stop Watch" - Step 3: "Give the Sec-Pivot "JOIN" & "ROTATE" Behaviors"
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"Stop Watch" - Step 2: "Add a Sec-Pivot object, name it & make it non-solid"
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"Stop Watch" - Step 1: "Add a second hand object, name it & make it non-solid"
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"Asteroids Game" - Step 20: "Play Your Game!"
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"Asteroids Game" - Step 19: "Event #7: PLAYER Lose when touching ASTEROID"
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"Asteroids Game" - Step 18: "Event #6: Destroy ASTEROID when COLLIDED with Laser"
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"Asteroids Game" - Step 17: "Event #5: Clone ASTEROID every 2 seconds"
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"Asteroids Game" - Step 16: "Event #4: Remove old Laser Clones"
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"Asteroids Game" - Step 15: "Shoot Lasers when Launch pressed"
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"Asteroids Game" - Step 14: "Event #2: Move Lasers"
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"Asteroids Game" - Step 13: "Add a Launch object & Place it on the User Interface Layer"
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"Asteroids Game" - Step 12: "Create & Assign it the the "Laser Class""
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"Asteroids Game" - Step 11: "Add a LASER object & Give it "Impact Effect""
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"Asteroids Game" - Step 10: "Add 2 arched lines and lock the master ASTEROID"
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"Asteroids Game" - Step 9: "Create & Assign it to the "ASTEROID CLASS""
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"Asteroids Game" - Step 8: "Add an ASTEROID & Give it MOVE TOWARDS Behavior"
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"Asteroids Game" - Step 7: "Turn on "General Physics" on PLAYER and add DRAG"
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"Asteroids Game" - Step 6: "Give PLAYER "Control Pad" Behavior"
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"Asteroids Game" - Step 5: "Event # 1: CAMERA & CENTERPOINT always follow PLAYER"
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"Asteroids Game" - Step 4: "Give the CENTERPOINT Object "HINGE" Behavior"
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"Asteroids Game" - Step 3: "Add a CENTERPOINT"
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"Asteroids Game" - Step 2: "Add a CLONER"
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"Asteroids Game" - Step 1: "Add PLAYER"
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"Water Cycle" - Step 13: "Make the object 0% OPACITY & decorate your scene"
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"Water Cycle" - Step 12: "EVENT #5: Clear the sky when the SUN touches the TOP"
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"Water Cycle" - Step 11: "EVENT #4: Start RAIN when clouds are tapped"
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"Water Cycle" - Step 10: "EVENT #3: Show Clouds when COUNTER reaches 3"
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"Water Cycle" - Step 9: "EVENT #2: Add 1 to the Top COUNTER when collided with Drop"
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Step 8: "Place cloud in UI Layer & stretch and copy it so it covers your whole Top object"
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"Water Cycle" - Step 7: "Add CLOUD object, set it to hidden, & add it to the "CLOUD CLASS""
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"Water Cycle" - Step 6: "EVENT #1: Move drops up when touched by the Sun"
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"Water Cycle" - Step 5: "Give the Top shape "COUNTER" Behavior & add "RAIN" Effect"
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"Water Cycle" - Step 4: "Add a top object, adjust it's position & size"
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"Water Cycle" - Step 3: "Give Raindrop Behavior and Create the " RAINDROP CLASS""
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"Water Cycle" - Step 2: "Add RAINDROP Object and Turn ON PHYSICS"
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"Water Cycle" - Step 1: "Add SUN Object, Give it DRAG behavior"
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"Brick Breaker" - Step 11: "BONUS: Make game harder by adjusting object speeds"
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"Brick Breaker" - Step 10: "Event #2: Restart scene when BALL touches "BAD"
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"Brick Breaker" - Step 9: "Event #1: Remove BRICK when hit by BALL"
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"Brick Breaker" - Step 8: "Create the " BRICK CLASS" and copy"
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"Brick Breaker" - Step 7: "Add a BRICK"
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"Brick Breaker" - Step 6: "Give PADDLE Behaviors"
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"Brick Breaker" - Step 5: "Add PADDLE"
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"Brick Breaker" - Step 4: "Give BALL Behaviors and EFFECTS"
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"Brick Breaker" - Step 3: "Set up an ENCLOSURE"
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"Brick Breaker" - Step 2: "Add a RECTANGLE to create an ENCLOSURE"
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"Brick Breaker" - Step 1: "Add a BALL"
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"Pong Game" - Bonus: Add personality to your game, make it your own.
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"Pong Game" - Step 7: Create "WIN" & "LOSING" moments.
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"Pong Game" - Step 6: Reset Ball after goal.
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"Pong Game" - Step 5: Create Enemy & Player Scores.
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"Pong Game" - Step 4: Create Artificial Intelligence (AI) for Enemy.
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"Pong Game" - Step 3: Create enclosure with Enemy & Player goals.
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"Pong Game" - Step 2: Give Ball & Player Behaviors.
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"Pong Game" - Step 1: Add Enemy, Player & Ball.
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Ready: Creating a game "Insects Smasher"
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Ready: Creating a game "Iron Balance"
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Creating a Loading Screen/Bar - Unity 3D
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Ready: Creating a game "Excellent Piggies"
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"How to download "Ready Maker" to PC or Mac"
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Ready: Creating a game "Mr.Yo"
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Ready: Creating a game "Duality"
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Ready: Creating a game "Smash! Write! Cut!"
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Ready: Creating a game "Hipster Skate"
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Ready: Creating a game "Missile Command"
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Ready: Creating a game "Tumble Temple"
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Ready: Creating a game "Color Confusion"
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Ready: Creating a game: "Mr. Roboto"
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Ready: Creating a game "Builder"
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Ready: Creating a game "Fly Liner"
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Ready: Creating a game "When Pigs Fly"
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Ready: Creating a game "Orb Trips"
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The Ready Games - compete in mobile mini-games & win cash!
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Ready: Creating a game "Night Thief"
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Ready: Creating a game "Timberman"
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Ready: Creating a game "Numb Skull"
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Ready: Creating a game "Pocket Soldiers"
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Unreal Editor Integration with Ready: "The "Alien Invaders" game progress":
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Unreal Editor Integration with Ready: "The "Ball Block" game with full functionality"
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Ready: Creating a game "Robots Fighting" (Creating AI - High level of difficulty)
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How-To bring an “Hour of Code” into your classroom - A Ready & Unity Collaboration
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Make your very own Mobile Video Game, “Game of Codes” for The Hour of Code
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Ready quick tips: Load URL
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Ready: Creating a game "Quidditch" (Creating AI - High level of difficulty)
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Ready: Creating a game “Catch Brick” (Using the slider in the game)
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Ready: Make your own Alien Invaders Game
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Educator Webinar: ”How to introduce Game Design as an Intro to Computer Science”
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Ready: Creating a game "Ice Hockey"
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Ready quick tips: Swipe
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Ready quick tips: Effects (The new "Front" and "Behind" parameters)
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Unreal Editor Integration with Ready: "Working AI for Pong Game"
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Export the “Ready” project to the “Google Play”
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Unreal Editor Integration with Ready: the "Player Control" and "Ball Physic"
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Export the “Ready” game to the “Game Jolt”
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Ready for Arduino: Lego Technic + Lego Power Functions
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Ready quick tips: Player walk (Animation with the sprites)
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Ready quick tips: Player walk (Animation with the GIF)
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Ready quick tips: Slider
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Ready quick tips: Hierarchy
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Ready quick tips: Clear Cache
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Ready: Creating a game "Ball Block"
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Ready: Creating a game "Free Fall"
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The "Ready Maker" project export to the "Apk" file
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Ready quick tips: Tint
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Ready quick tips: Solid
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Ready quick tips: Opacity
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Ready quick tips: Material
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Ready quick tips: Layer
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Adding Sound Effects
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Winning the Game: When the Boss is Destroyed
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Boss Shoots... With Glorious Explosions
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Hurt the Boss
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Boss Appears If...
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Boss Moving on a Path
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Fun with Laser explosions
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Pew! Pew! The Shoot Button
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Animate an Object Spawner
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Collisions Using Tags
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User Interface- Game Start Sequence
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Clean Up Extra Clones
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Your First Prefab: Asteroid
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The Scrolling Background Illusion
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Move Your Chicken (Main Player)
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Intro to Unity
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Ready quick tips: Hidden
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Ready quick tips: Flipped
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Ready quick tips: Dimensions
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Ready quick tips: Collider
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Ready quick tips: Gravity
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Ready quick tips: Lock
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Ready quick tips: Mass and Drag
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Ready quick tips: Last Touch Position
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Ready quick tips: Effects
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The New Effects - Demonstration
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Medley of Ready Contest games
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Ready: Creating a game "Goalkeeper Challenge"
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Канал: READYgg
Oh My Cat: Survivor - Gameplay Trailer
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Web3 games powered by READYgg
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Robot Rescue Sniper Survival web3 onboarding and NFT purchase walkthrough
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Runestone Keeper Walkthrough
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Web3 games powered by Ready!
Скачать
Building web3 games with Ready is easy
Скачать
01: A developer opens a Ready developer account and game project
Скачать
02: Prepare virtual item
Скачать
03: Mint virtual items to NFT
Скачать
04: Player purchases an NFT in an iOS game
Скачать
06: Player staking digital assets (NFTs)
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05: In-game player crafting of NFTs (real time)
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The Ready Games Vision
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Introducing $AURA
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The Ready Games: Blockchain distributed mobile gaming for the Web3 creator economy.
Скачать
ICON: Avatar Fashion
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ICON: Avatar Fashion Universe
Скачать
Presenting The Ready Games Network
Скачать
Creating a game "Hoop Loops"
Скачать
Ready: Creating a game "Boxing"
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Celebrity contests on The Ready Games!
Скачать
Ready: Creating a game "Starman's Roadtrip"
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Ready: Creating a game "Yoda Best Toy"
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Creating a game "Selfie Time"
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Ready: Creating a game "Duopoly"
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Ready: Creating a game "Widow Maker"
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Ready: Creating a game "Arachnophile"
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Ready quick tips: Colliders Editing
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Ready quick tips: "Affected object" and "Select Instance object" (Classes)
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Ready: Creating a game "Numerology"
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Ready: Creating a game "Stand Your Ground"
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Ready: Creating a game "Kitty Litter"
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Ready: Creating a game "Traffic Jam"
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Ready: Creating a game "Punch Drunk"
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Ready: Creating a game "Special Delivery"
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Ready: Creating a game "Skier"
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Ready: Creating a game "Ionic Twist"
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Ready: Creating a game "Rover RIP"
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Ready quick tips: Color HEX code
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Ready: Creating a game "Saddle Up"
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Ready quick tips: Menu Creation
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Ready: Creating a сalculator
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Ready: Creating a game "Jelly Life"
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Ready: Creating a game "Hoop Dreams"
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Ready quick tips: Generate a random integer in the global variable
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Ready quick tips: Math functions
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Ready quick tips: Comparison of objects
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Ready: Creating a game "Hot Dog Mess"
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Ready: Creating a game "Row Your Boat"
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Ready: Creating a game "Cock-A-Doodle"
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Ready: Creating a game "Duck Soup"
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"Stop Watch" - Step 16: "Add the 12 - 3 - 6 -9 Numbers & position them"
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"Stop Watch" - Step 15: "Set up the watch with a Project Background"
Скачать
"Stop Watch" - Step 14: "EVENT #3: Reset the clock when "RESET" is Touched"
Скачать
"Stop Watch" - Step 13: "EVENT #2: Stop the clock when " STOP" is Touched"
Скачать
"Stop Watch" - Step 12: "EVENT #1: Start the clock when "START" is touched"
Скачать
"Stop Watch" - Step 11: "Add a Restart "TEXT BOX" & Name it RESTART"
Скачать
"Stop Watch" - Step 10: "Add a Stop "TEXT BOX" & Name it STOP"
Скачать
"Stop Watch" - Step 9: "Add a Start "TEXT BOX" & Name it START"
Скачать
"Stop Watch" - Step 8: "Connect your MIL-PIVOT to your MILLISECOND hand object"
Скачать
"Stop Watch" - Step 7: "Connect the Sec-Pivot to the second hand object & set rotation"
Скачать
"Stop Watch" - Step 6: "Add a millisecond hand object, name it & make non-solid"
Скачать
"Stop Watch" - Step 5: "Copy the Sec-Pivot Object & Name it "Mil-Pivot""
Скачать
"Stop Watch" - Step 4: "Create the "PIVOT CLASS" & Add Your Sec-Pivot Object"
Скачать
"Stop Watch" - Step 3: "Give the Sec-Pivot "JOIN" & "ROTATE" Behaviors"
Скачать
"Stop Watch" - Step 2: "Add a Sec-Pivot object, name it & make it non-solid"
Скачать
"Stop Watch" - Step 1: "Add a second hand object, name it & make it non-solid"
Скачать
"Asteroids Game" - Step 20: "Play Your Game!"
Скачать
"Asteroids Game" - Step 19: "Event #7: PLAYER Lose when touching ASTEROID"
Скачать
"Asteroids Game" - Step 18: "Event #6: Destroy ASTEROID when COLLIDED with Laser"
Скачать
"Asteroids Game" - Step 17: "Event #5: Clone ASTEROID every 2 seconds"
Скачать
"Asteroids Game" - Step 16: "Event #4: Remove old Laser Clones"
Скачать
"Asteroids Game" - Step 15: "Shoot Lasers when Launch pressed"
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"Asteroids Game" - Step 14: "Event #2: Move Lasers"
Скачать
"Asteroids Game" - Step 13: "Add a Launch object & Place it on the User Interface Layer"
Скачать
"Asteroids Game" - Step 12: "Create & Assign it the the "Laser Class""
Скачать
"Asteroids Game" - Step 11: "Add a LASER object & Give it "Impact Effect""
Скачать
"Asteroids Game" - Step 10: "Add 2 arched lines and lock the master ASTEROID"
Скачать
"Asteroids Game" - Step 9: "Create & Assign it to the "ASTEROID CLASS""
Скачать
"Asteroids Game" - Step 8: "Add an ASTEROID & Give it MOVE TOWARDS Behavior"
Скачать
"Asteroids Game" - Step 7: "Turn on "General Physics" on PLAYER and add DRAG"
Скачать
"Asteroids Game" - Step 6: "Give PLAYER "Control Pad" Behavior"
Скачать
"Asteroids Game" - Step 5: "Event # 1: CAMERA & CENTERPOINT always follow PLAYER"
Скачать
"Asteroids Game" - Step 4: "Give the CENTERPOINT Object "HINGE" Behavior"
Скачать
"Asteroids Game" - Step 3: "Add a CENTERPOINT"
Скачать
"Asteroids Game" - Step 2: "Add a CLONER"
Скачать
"Asteroids Game" - Step 1: "Add PLAYER"
Скачать
"Water Cycle" - Step 13: "Make the object 0% OPACITY & decorate your scene"
Скачать
"Water Cycle" - Step 12: "EVENT #5: Clear the sky when the SUN touches the TOP"
Скачать
"Water Cycle" - Step 11: "EVENT #4: Start RAIN when clouds are tapped"
Скачать
"Water Cycle" - Step 10: "EVENT #3: Show Clouds when COUNTER reaches 3"
Скачать
"Water Cycle" - Step 9: "EVENT #2: Add 1 to the Top COUNTER when collided with Drop"
Скачать
Step 8: "Place cloud in UI Layer & stretch and copy it so it covers your whole Top object"
Скачать
"Water Cycle" - Step 7: "Add CLOUD object, set it to hidden, & add it to the "CLOUD CLASS""
Скачать
"Water Cycle" - Step 6: "EVENT #1: Move drops up when touched by the Sun"
Скачать
"Water Cycle" - Step 5: "Give the Top shape "COUNTER" Behavior & add "RAIN" Effect"
Скачать
"Water Cycle" - Step 4: "Add a top object, adjust it's position & size"
Скачать
"Water Cycle" - Step 3: "Give Raindrop Behavior and Create the " RAINDROP CLASS""
Скачать
"Water Cycle" - Step 2: "Add RAINDROP Object and Turn ON PHYSICS"
Скачать
"Water Cycle" - Step 1: "Add SUN Object, Give it DRAG behavior"
Скачать
"Brick Breaker" - Step 11: "BONUS: Make game harder by adjusting object speeds"
Скачать
"Brick Breaker" - Step 10: "Event #2: Restart scene when BALL touches "BAD"
Скачать
"Brick Breaker" - Step 9: "Event #1: Remove BRICK when hit by BALL"
Скачать
"Brick Breaker" - Step 8: "Create the " BRICK CLASS" and copy"
Скачать
"Brick Breaker" - Step 7: "Add a BRICK"
Скачать
"Brick Breaker" - Step 6: "Give PADDLE Behaviors"
Скачать
"Brick Breaker" - Step 5: "Add PADDLE"
Скачать
"Brick Breaker" - Step 4: "Give BALL Behaviors and EFFECTS"
Скачать
"Brick Breaker" - Step 3: "Set up an ENCLOSURE"
Скачать
"Brick Breaker" - Step 2: "Add a RECTANGLE to create an ENCLOSURE"
Скачать
"Brick Breaker" - Step 1: "Add a BALL"
Скачать
"Pong Game" - Bonus: Add personality to your game, make it your own.
Скачать
"Pong Game" - Step 7: Create "WIN" & "LOSING" moments.
Скачать
"Pong Game" - Step 6: Reset Ball after goal.
Скачать
"Pong Game" - Step 5: Create Enemy & Player Scores.
Скачать
"Pong Game" - Step 4: Create Artificial Intelligence (AI) for Enemy.
Скачать
"Pong Game" - Step 3: Create enclosure with Enemy & Player goals.
Скачать
"Pong Game" - Step 2: Give Ball & Player Behaviors.
Скачать
"Pong Game" - Step 1: Add Enemy, Player & Ball.
Скачать
Ready: Creating a game "Insects Smasher"
Скачать
Ready: Creating a game "Iron Balance"
Скачать
Creating a Loading Screen/Bar - Unity 3D
Скачать
Ready: Creating a game "Excellent Piggies"
Скачать
"How to download "Ready Maker" to PC or Mac"
Скачать
Ready: Creating a game "Mr.Yo"
Скачать
Ready: Creating a game "Duality"
Скачать
Ready: Creating a game "Smash! Write! Cut!"
Скачать
Ready: Creating a game "Hipster Skate"
Скачать
Ready: Creating a game "Missile Command"
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Ready: Creating a game "Tumble Temple"
Скачать
Ready: Creating a game "Color Confusion"
Скачать
Ready: Creating a game: "Mr. Roboto"
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Ready: Creating a game "Builder"
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Ready: Creating a game "Fly Liner"
Скачать
Ready: Creating a game "When Pigs Fly"
Скачать
Ready: Creating a game "Orb Trips"
Скачать
The Ready Games - compete in mobile mini-games & win cash!
Скачать
Ready: Creating a game "Night Thief"
Скачать
Ready: Creating a game "Timberman"
Скачать
Ready: Creating a game "Numb Skull"
Скачать
Ready: Creating a game "Pocket Soldiers"
Скачать
Unreal Editor Integration with Ready: "The "Alien Invaders" game progress":
Скачать
Unreal Editor Integration with Ready: "The "Ball Block" game with full functionality"
Скачать
Ready: Creating a game "Robots Fighting" (Creating AI - High level of difficulty)
Скачать
How-To bring an “Hour of Code” into your classroom - A Ready & Unity Collaboration
Скачать
Make your very own Mobile Video Game, “Game of Codes” for The Hour of Code
Скачать
Ready quick tips: Load URL
Скачать
Ready: Creating a game "Quidditch" (Creating AI - High level of difficulty)
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Ready: Creating a game “Catch Brick” (Using the slider in the game)
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Ready: Make your own Alien Invaders Game
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Educator Webinar: ”How to introduce Game Design as an Intro to Computer Science”
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Ready: Creating a game "Ice Hockey"
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Ready quick tips: Swipe
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Ready quick tips: Effects (The new "Front" and "Behind" parameters)
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Unreal Editor Integration with Ready: "Working AI for Pong Game"
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Export the “Ready” project to the “Google Play”
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Unreal Editor Integration with Ready: the "Player Control" and "Ball Physic"
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Export the “Ready” game to the “Game Jolt”
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Ready for Arduino: Lego Technic + Lego Power Functions
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Ready quick tips: Player walk (Animation with the sprites)
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Ready quick tips: Player walk (Animation with the GIF)
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Ready quick tips: Slider
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Ready quick tips: Hierarchy
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Ready quick tips: Clear Cache
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Ready: Creating a game "Ball Block"
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Ready: Creating a game "Free Fall"
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The "Ready Maker" project export to the "Apk" file
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Ready quick tips: Tint
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Ready quick tips: Solid
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Ready quick tips: Opacity
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Ready quick tips: Material
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Ready quick tips: Layer
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Adding Sound Effects
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Winning the Game: When the Boss is Destroyed
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Boss Shoots... With Glorious Explosions
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Hurt the Boss
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Boss Appears If...
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Boss Moving on a Path
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Fun with Laser explosions
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Pew! Pew! The Shoot Button
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Animate an Object Spawner
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Collisions Using Tags
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User Interface- Game Start Sequence
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Clean Up Extra Clones
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Your First Prefab: Asteroid
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The Scrolling Background Illusion
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Move Your Chicken (Main Player)
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Intro to Unity
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Ready quick tips: Hidden
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Ready quick tips: Flipped
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Ready quick tips: Dimensions
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Ready quick tips: Collider
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Ready quick tips: Gravity
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Ready quick tips: Lock
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Ready quick tips: Mass and Drag
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Ready quick tips: Last Touch Position
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Ready quick tips: Effects
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The New Effects - Demonstration
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Medley of Ready Contest games
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Ready: Creating a game "Goalkeeper Challenge"
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