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Lock Pick 02 Yellow Belt Brinks Brass
Brian Heagney
276 подписчиков
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200 видео с канала:
Brian Heagney
Lock Pick 02 Yellow Belt Brinks Brass
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Lock Pick 01: Any Lock, Any Tool
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Unreal And Github
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Stone Age Rage (Submission to Epic MegaJam 2023)
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Heagneys Schedule Maker
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Powie McCutesie 023: packing for windows
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Powie McCutesie 022: Trash Error
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Powie McCutesie 021: Finishing the Door Puzzle
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Powie McCutesie 020: Still not quite right (Possessing things)
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Powie McCutesie 019: Pointless hour trying to solve a dumb problem.
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Powie McCutesie 018: Jack-In-The-Box
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PowieMcCutesie 017
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PowieMcCutesie 016
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Powie McCutesie 015: Switching between characters
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Powie McCutesie 014:
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Powie McCutesie 013: Powie's Animations
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Powie McCutesie 012: 3D Sculpting
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Powie McCutesie 011: Greyboxing
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Powie McCutesie 2022-05-24 Playthrough
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Powie McCutesie: 010
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Powie McCutesie: 009
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Powie McCutesie: 008
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Powie McCutesie: 007
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Powie McCutesie: 006
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Powie McCutesie: 005
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Powie McCutesie: 004
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Powie McCutesie: 003
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Powie McCutesie: 002
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Powie McCutesie 001: FirstAttempt
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Dualichrome Intro
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Dualichrome v0 3
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Dualichrome Devlog 02
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Dualichrome Devlog 01
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Dualichrome: Juice 01- Jump Shake
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Start Screen UI: Death Stranding
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Start Screen UI: Thomas Was Alone
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Start Screen UI: MirrorsEdge
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Trap
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3D Playable Character: Make Human to Mixamo to UE4 - Part 1 - Make Human
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3D Playable Character: Make Human to Mixamo to UE4 - Part 2 - Mixamo
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3D Playable Character: Make Human to Mixamo to UE4 - Part 3 - Unreal Engine
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How to Blogger (2020) Part 1: Create Your First Blog
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How to Blogger (2020) Part 2: Your First Blog Post
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How to Blogger (2020) part 3: Post Page vs. Home Page
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How to Blogger (2020) Part 4: Submitting to Blackboard
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Inkscape: Character to Vector Art - Finishing the Head
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Inkscape: Character to Vector Art - A few more tricks
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Inkscape: Character to Vector Art - Ordering Objects and Layers
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Inkscape: Character to Vector Art - Adding Color
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Inkscape: Character to Vector Art - Your First Shape
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Inkscape: Character to Vector Art - Understanding Inkscape
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Unreal Engine: Move a Door - Moving Platform
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Unreal Engine: Open a Door - Moving Platform II
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Unreal Engine: Open a Door - Blueprint Communication
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Unreal Engine: Open a Door - Blueprint Communication II
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Unreal Engine: Open a Door - Adding Content
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Unreal Engine: Open a Door - Adding Content II
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Unreal Engine: Open a Door - Creating the Door Blueprint
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Unreal Engine: Open a Door - Trigger Volume
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Unreal Engine: Open a Door - Variables
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Unreal Engine: Open a Door - Variables II
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Unreal Engine: Open a Door - Gameflow Logic
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Unreal Engine: Open a Door - Teleport
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Unreal Engine: Open a Door - Teleport II
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Unreal Engine: Open a Door - Setting up a Timeline
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Unreal Engine: Open a Door - Public Variables and Instanced BPs
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Unreal Engine: Open a Door - From a Door to a Platform
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Unreal Engine: Open a Door - Installing Unreal Engine
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Unreal Engine: Open a Door - UE4 Layout
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How To Make A Homemade Sketchbook from Scrap Paper (rotated)
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Knights Goals 03
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Knights Goals 02
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knights Goals 01
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Knights - Heagney's UI design suggestion (01)
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Knights - Heagney's UI design suggestion (01)
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3D Modeling a Human Form 06: Final touches on base
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3D Modeling a Human Form 05: Neck, shoulders, and arms
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3D Modeling a Human Form 04: The waist
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3D Modeling a Human Form 03: The first Leg
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3D Modeling a Human Form 02: Creating Animated Material
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3D Modeling a Human Form 01: Setting Up Planes
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Pueble 09: Speed Modeling Photoshop
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Pueble 08: Photoshop Tools and Techniques
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Pueble 07: Why We Rotate and Scale UV Elements
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Pueble 06: Finalizing the UV Map
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Pueble 05: Unwrapping
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Pueble 04: UV Unwrap - Intro and Pelt
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Pueble 03: All About Smoothing Groups
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Pueble 02: Speed Modeling Pueble.
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Pueble 01 Intro
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How to Model a Book using 3ds Max
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COM 1113 Week 12 04: The Color Scheme Blog Post
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COM 1113 Week 12 02: Setting up the InDesign Project
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COM 1113 Week 12 01: Introducing the Magazine Photostory
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COM 1113 Week 12 03: Using Swatches for your Color Scheme
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COM 1113 Week 12 05: Making the "Name Plates"
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COM 1113 Week 12 06: Exporting and Importing
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COM 1112 Week 12 00: Fair Use
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GAM 4432 Week 12 01: Design of the 3D
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COM 1112 Week 12 01: Introducing the Still Image Video
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COM 1112 Week 12 04: Intro to Animation
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COM 1112 Week 12 05: Scale Animation Glitch
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COM 1112 Week 12 02: Setting up the Premiere Project
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GAM 4432 Week 12 02: Pulse Pistol
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COM 1112 Week 12 03: The Animatic
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Memory Mountain 5/6: Standing and Walking
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Memory Mountain 6/6: Putting on your glasses
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Memory Mountain 4/6: Cane Glow 03
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Memory Mountain 3/6: Cane Glow 02
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Memory Mountain 1/6: Setting the head height (for sitting)
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Memory Mountain 2/6: Cane Glow 01
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Knights demonstration on mobile
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The Rise Of Morty
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Knights 3/8: To Block or Not to Block
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Knights 7/8: FINISHING the coding sequence
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Knights 8/8: Finalizing and Refining
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Knights 5/8: Completing ONE Check
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Knights 6/8: Refining the Blueprint
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Knights 1/8: Resetting how we begin
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Knights 2/8: The Tile Tag
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Knights 4/8: So Many Functions!!!
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UE4 UMG Widget 02: Programming the Widget Score
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UE4 UMG Widget 01: Setting up the Widget
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GAM 4492 Week 11 Intro
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COM 1113 Week 11 - Saving PSDs, JPGs, PNGs, and PDFs
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COM 1113 Week 11 Introduction
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COM 4432 Week 11 - Modeling a Wing Nut 05: Assembling in UE4
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COM 1113 Week 11 - Making and Adding PNGs
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COM 4432 Week 11 - Modeling a Wing Nut 01: Introducing the Chamfer
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COM 4432 Week 11 - Modeling a Wing Nut 04: Creating a Normals Map in Photoshop
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GAM 4432 Week 11 Intro
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COM 4432 Week 11 - Modeling a Wing Nut 03 - Unwrapping
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COM 1112 Week 11 Introduction
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COM 4432 Week 11 - Modeling a Wing Nut 02 - Finishing the Chamfer
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COM 1113 Week 11 - Cloning and Healing
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COM 1112 Week 11 - Uploading to Youtube and Embedding to Blogger
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COM 1112 Week 11 - Exporting your work from Premiere
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COM 1112 Week 11 - Adding and Resizing Content to your .prproj
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How to Use Microsoft OneDrive
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COM 1112 Week 11 - Adding Audio to Audio Track 2
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COM 1112 Week 11 - Trimming Content in the Timeline
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Welcome video
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Using Github 05: Inviting collaborators, managing the project
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Using Github 04: Cloning an existing repository
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Using Github 03: Deleting HUGE files
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Using Github 02: Committing and pushing a change
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Using Github 01: Understanding the process
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3D Modeling a Gun 07: Making the normal map (Photoshop)
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3D Modeling a Gun 06: Prettying up the Diffuse Layer (and more)
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Modeling a Gun 05: Exporting the Gun from 3ds Max, beginning Photoshopping
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Modeling a Gun 01: Speed Modeling
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338E71F4 6AA3 4DF9 8A53 1A1E4CE26E45
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Wine Glasses 09: Summing Up (polycount)
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Wine Glasses 08: Cylinder
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Wine Glass 07: Loft 2 (Scale)
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Wine Glasses 06: Using the Loft Tool
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Wine Glasses 05: The Circle
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Wine Glasses 04: Spline 02
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Wine Glasses 03: Spline 01
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3D Wine Glasses 01: Intro
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Wine Glasses 02: Setting up the scene
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Modeling a Gun 03: Reviewing a small part (single barrel)
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Modeling a Gun 04: Attaching the elements together
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Modeling a Gun 02: Multi-Sub Object Materials
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Totally Open Blackboard Quizzes 05: Editing your quiz
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Totally Open Blackboard Quizzes 04: Launching the quiz
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Totally Open Blackboard Quizzes 03: Creating a matching question
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Totally Open Blackboard Quizzes 02: Creating a multiple answer quiz question
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Totally Open Blackboard Quizzes 01: Creating your first quiz
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Barrel 22: Metal And Roughness Maps
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Barrel 15: Unwrap 01
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Barrel 18: Render To Texture 02
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Barrel 23: Further Maps In Photoshop
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Barrel 20: Photoshop Diffuse 01
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Barrel 21: Photoshop Diffuse 02
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Barrel 16: Unwrap 02
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Barrel 19: Render To Texture 03
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Barrel 17: Render To Texture 01
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Barrel 24: Combining Greyscale Maps
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UE4 Shadow Puzzle 05: Programming the solution
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UE4 Shadow Puzzle 06: Moving the wall
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UE4 Shadow Puzzle 04: Programming the rotation
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UE4 Shadow Puzzle 03: Developing the shadow puzzle solution
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UE4 Shadow Puzzle 02: Creating the Blueprint
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UE4 Shadow Puzzle 01: Intro
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Shogi 04: Turbosmooth
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Shogi 03: Photoshop Material
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Shogi 02: Unwrapping
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Shogi 01: Creating Base Piece
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3D Barrel 02: Creating the first stave
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3D Barrel 04: Attaching vs. Grouping
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3D Barrel 03: Finishing the staves
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3D Barrel 11: Adding rivets
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3D Barrel 09: ProBoolean the top
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3D Barrel 01: Intro
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3D Barrel 08 Sup: Experimenting with creating top.
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3D Barrel 05: Adding the Hoops
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3D Barrel 07: Bend Modifiers
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3D Barrel 06: Simple Materials
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3D Barrel 08: Attaching the staves
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Канал: Brian Heagney
Lock Pick 02 Yellow Belt Brinks Brass
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Lock Pick 01: Any Lock, Any Tool
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Unreal And Github
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Stone Age Rage (Submission to Epic MegaJam 2023)
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Heagneys Schedule Maker
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Powie McCutesie 023: packing for windows
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Powie McCutesie 022: Trash Error
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Powie McCutesie 021: Finishing the Door Puzzle
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Powie McCutesie 020: Still not quite right (Possessing things)
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Powie McCutesie 019: Pointless hour trying to solve a dumb problem.
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Powie McCutesie 018: Jack-In-The-Box
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PowieMcCutesie 017
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PowieMcCutesie 016
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Powie McCutesie 015: Switching between characters
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Powie McCutesie 014:
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Powie McCutesie 013: Powie's Animations
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Powie McCutesie 012: 3D Sculpting
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Powie McCutesie 011: Greyboxing
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Powie McCutesie 2022-05-24 Playthrough
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Powie McCutesie: 010
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Powie McCutesie: 009
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Powie McCutesie: 008
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Powie McCutesie: 007
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Powie McCutesie: 006
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Powie McCutesie: 005
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Powie McCutesie: 004
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Powie McCutesie: 003
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Powie McCutesie: 002
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Powie McCutesie 001: FirstAttempt
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Dualichrome Intro
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Dualichrome v0 3
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Dualichrome Devlog 02
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Dualichrome Devlog 01
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Dualichrome: Juice 01- Jump Shake
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Start Screen UI: Death Stranding
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Start Screen UI: Thomas Was Alone
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Start Screen UI: MirrorsEdge
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Trap
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3D Playable Character: Make Human to Mixamo to UE4 - Part 1 - Make Human
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3D Playable Character: Make Human to Mixamo to UE4 - Part 2 - Mixamo
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3D Playable Character: Make Human to Mixamo to UE4 - Part 3 - Unreal Engine
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How to Blogger (2020) Part 1: Create Your First Blog
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How to Blogger (2020) Part 2: Your First Blog Post
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How to Blogger (2020) part 3: Post Page vs. Home Page
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How to Blogger (2020) Part 4: Submitting to Blackboard
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Inkscape: Character to Vector Art - Finishing the Head
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Inkscape: Character to Vector Art - A few more tricks
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Inkscape: Character to Vector Art - Ordering Objects and Layers
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Inkscape: Character to Vector Art - Adding Color
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Inkscape: Character to Vector Art - Your First Shape
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Inkscape: Character to Vector Art - Understanding Inkscape
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Unreal Engine: Move a Door - Moving Platform
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Unreal Engine: Open a Door - Moving Platform II
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Unreal Engine: Open a Door - Blueprint Communication
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Unreal Engine: Open a Door - Blueprint Communication II
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Unreal Engine: Open a Door - Adding Content
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Unreal Engine: Open a Door - Adding Content II
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Unreal Engine: Open a Door - Creating the Door Blueprint
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Unreal Engine: Open a Door - Trigger Volume
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Unreal Engine: Open a Door - Variables
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Unreal Engine: Open a Door - Variables II
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Unreal Engine: Open a Door - Gameflow Logic
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Unreal Engine: Open a Door - Teleport
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Unreal Engine: Open a Door - Teleport II
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Unreal Engine: Open a Door - Setting up a Timeline
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Unreal Engine: Open a Door - Public Variables and Instanced BPs
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Unreal Engine: Open a Door - From a Door to a Platform
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Unreal Engine: Open a Door - Installing Unreal Engine
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Unreal Engine: Open a Door - UE4 Layout
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How To Make A Homemade Sketchbook from Scrap Paper (rotated)
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Knights Goals 03
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Knights Goals 02
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knights Goals 01
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Knights - Heagney's UI design suggestion (01)
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Knights - Heagney's UI design suggestion (01)
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3D Modeling a Human Form 06: Final touches on base
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3D Modeling a Human Form 05: Neck, shoulders, and arms
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3D Modeling a Human Form 04: The waist
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3D Modeling a Human Form 03: The first Leg
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3D Modeling a Human Form 02: Creating Animated Material
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3D Modeling a Human Form 01: Setting Up Planes
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Pueble 09: Speed Modeling Photoshop
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Pueble 08: Photoshop Tools and Techniques
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Pueble 07: Why We Rotate and Scale UV Elements
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Pueble 06: Finalizing the UV Map
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Pueble 05: Unwrapping
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Pueble 04: UV Unwrap - Intro and Pelt
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Pueble 03: All About Smoothing Groups
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Pueble 02: Speed Modeling Pueble.
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Pueble 01 Intro
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How to Model a Book using 3ds Max
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COM 1113 Week 12 04: The Color Scheme Blog Post
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COM 1113 Week 12 02: Setting up the InDesign Project
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COM 1113 Week 12 01: Introducing the Magazine Photostory
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COM 1113 Week 12 03: Using Swatches for your Color Scheme
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COM 1113 Week 12 05: Making the "Name Plates"
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COM 1113 Week 12 06: Exporting and Importing
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COM 1112 Week 12 00: Fair Use
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GAM 4432 Week 12 01: Design of the 3D
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COM 1112 Week 12 01: Introducing the Still Image Video
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COM 1112 Week 12 04: Intro to Animation
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COM 1112 Week 12 05: Scale Animation Glitch
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COM 1112 Week 12 02: Setting up the Premiere Project
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GAM 4432 Week 12 02: Pulse Pistol
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COM 1112 Week 12 03: The Animatic
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Memory Mountain 5/6: Standing and Walking
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Memory Mountain 6/6: Putting on your glasses
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Memory Mountain 4/6: Cane Glow 03
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Memory Mountain 3/6: Cane Glow 02
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Memory Mountain 1/6: Setting the head height (for sitting)
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Memory Mountain 2/6: Cane Glow 01
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Knights demonstration on mobile
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The Rise Of Morty
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Knights 3/8: To Block or Not to Block
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Knights 7/8: FINISHING the coding sequence
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Knights 8/8: Finalizing and Refining
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Knights 5/8: Completing ONE Check
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Knights 6/8: Refining the Blueprint
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Knights 1/8: Resetting how we begin
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Knights 2/8: The Tile Tag
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Knights 4/8: So Many Functions!!!
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UE4 UMG Widget 02: Programming the Widget Score
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UE4 UMG Widget 01: Setting up the Widget
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GAM 4492 Week 11 Intro
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COM 1113 Week 11 - Saving PSDs, JPGs, PNGs, and PDFs
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COM 1113 Week 11 Introduction
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COM 4432 Week 11 - Modeling a Wing Nut 05: Assembling in UE4
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COM 1113 Week 11 - Making and Adding PNGs
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COM 4432 Week 11 - Modeling a Wing Nut 01: Introducing the Chamfer
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COM 4432 Week 11 - Modeling a Wing Nut 04: Creating a Normals Map in Photoshop
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GAM 4432 Week 11 Intro
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COM 4432 Week 11 - Modeling a Wing Nut 03 - Unwrapping
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COM 1112 Week 11 Introduction
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COM 4432 Week 11 - Modeling a Wing Nut 02 - Finishing the Chamfer
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COM 1113 Week 11 - Cloning and Healing
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COM 1112 Week 11 - Uploading to Youtube and Embedding to Blogger
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COM 1112 Week 11 - Exporting your work from Premiere
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COM 1112 Week 11 - Adding and Resizing Content to your .prproj
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How to Use Microsoft OneDrive
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COM 1112 Week 11 - Adding Audio to Audio Track 2
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COM 1112 Week 11 - Trimming Content in the Timeline
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Welcome video
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Using Github 05: Inviting collaborators, managing the project
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Using Github 04: Cloning an existing repository
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Using Github 03: Deleting HUGE files
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Using Github 02: Committing and pushing a change
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Using Github 01: Understanding the process
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3D Modeling a Gun 07: Making the normal map (Photoshop)
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3D Modeling a Gun 06: Prettying up the Diffuse Layer (and more)
Скачать
Modeling a Gun 05: Exporting the Gun from 3ds Max, beginning Photoshopping
Скачать
Modeling a Gun 01: Speed Modeling
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338E71F4 6AA3 4DF9 8A53 1A1E4CE26E45
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Wine Glasses 09: Summing Up (polycount)
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Wine Glasses 08: Cylinder
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Wine Glass 07: Loft 2 (Scale)
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Wine Glasses 06: Using the Loft Tool
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Wine Glasses 05: The Circle
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Wine Glasses 04: Spline 02
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Wine Glasses 03: Spline 01
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3D Wine Glasses 01: Intro
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Wine Glasses 02: Setting up the scene
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Modeling a Gun 03: Reviewing a small part (single barrel)
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Modeling a Gun 04: Attaching the elements together
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Modeling a Gun 02: Multi-Sub Object Materials
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Totally Open Blackboard Quizzes 05: Editing your quiz
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Totally Open Blackboard Quizzes 04: Launching the quiz
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Totally Open Blackboard Quizzes 03: Creating a matching question
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Totally Open Blackboard Quizzes 02: Creating a multiple answer quiz question
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Totally Open Blackboard Quizzes 01: Creating your first quiz
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Barrel 22: Metal And Roughness Maps
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Barrel 15: Unwrap 01
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Barrel 18: Render To Texture 02
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Barrel 23: Further Maps In Photoshop
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Barrel 20: Photoshop Diffuse 01
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Barrel 21: Photoshop Diffuse 02
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Barrel 16: Unwrap 02
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Barrel 19: Render To Texture 03
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Barrel 17: Render To Texture 01
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Barrel 24: Combining Greyscale Maps
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UE4 Shadow Puzzle 05: Programming the solution
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UE4 Shadow Puzzle 06: Moving the wall
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UE4 Shadow Puzzle 04: Programming the rotation
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UE4 Shadow Puzzle 03: Developing the shadow puzzle solution
Скачать
UE4 Shadow Puzzle 02: Creating the Blueprint
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UE4 Shadow Puzzle 01: Intro
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Shogi 04: Turbosmooth
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Shogi 03: Photoshop Material
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Shogi 02: Unwrapping
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Shogi 01: Creating Base Piece
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3D Barrel 02: Creating the first stave
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3D Barrel 04: Attaching vs. Grouping
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3D Barrel 03: Finishing the staves
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3D Barrel 11: Adding rivets
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3D Barrel 09: ProBoolean the top
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3D Barrel 01: Intro
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3D Barrel 08 Sup: Experimenting with creating top.
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3D Barrel 05: Adding the Hoops
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3D Barrel 07: Bend Modifiers
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3D Barrel 06: Simple Materials
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3D Barrel 08: Attaching the staves
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