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Research Internship at MIT Media Lab
Shreyas Nisal
1,53 тыс. подписчиков
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200 видео с канала:
Shreyas Nisal
Research Internship at MIT Media Lab
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Twilio Internship Experience
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Parsing using Bison
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Twilio Interview Experience
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Brick Breaker in Unity: Collisions
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How I Landed my Thesis at Monash University
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Brick Breaker in Unity: Ball and Paddle Movement
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Brick Breaker in Unity: Tile Generator Script
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Brick Breaker in Unity: Assets and Project Setup
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Playing around with Unity
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The Difference between Apps and Games
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Quiz with Voice
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Coding with Voice
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Lexical Analysis using Flex
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#11: Left Recursion in Recursive Descent Parsing
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#10: Recursive Descent Parsing
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#9: Removing Ambiguities in Grammars
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#8: Derivations and Ambiguous Grammars
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#7: Parsing Overview
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Compilers #6: Ambiguities in Lexical Analysis
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Compilers #5: Lexical Analysis Algorithm
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Compilers #4: Challenges in Lexical Analysis
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Compilers #3: Lexical Analysis Overview
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Compilers #2: Compiler vs Interpreter
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Compilers #1: Introduction
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Setting up MySQL with Sublime Text
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Theory of Computation #49: Turing Machine Example
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Theory of Computation #48: Turing Machine Example
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Theory of Computation #47: Turing Machine Definition
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Theory of Computation #46: Turing Machine Intuition
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Theory of Computation #45: Context-Sensitive and Recursively Enumerable Languages
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Theory of Computation #44: Limitations of CFGs
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Theory of Computation #43: CFG to PDA Example
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Theory of Computation #42: Converting CFG to PDA
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Theory of Computation #41: Deterministic Pushdown Automata
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Theory of Computation #40: Pushdown Automaton Example
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Theory of Computation #39: Pushdown Automata Formal Definition
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Theory of Computation #38: Pushdown Automata Intuition
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Theory of Computation #37: Greibach Normal Form
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Theory of Computation #36: Eliminating Left Recursion
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Theory of Computation #35: Recursive Grammars
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Theory of Computation #34: Leftmost and Rightmost Derivations
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Theory of Computation #33: Parse Trees
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Theory of Computation #32: Converting CFG to CNF | Example
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Theory of Computation #31: Converting a CFG to CNF
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Theory of Computation #30: Chomsky Normal Form Overview
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Theory of Computation #29: Simplifying CFGs | Unit Productions
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Theory of Computation #28: Simplifying CFGs | Null Productions
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Theory of Computation #27: Simplifying CFGs | Useless Productions
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#17: Final Touches | 2048 Game React Native Windows
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#16: Starting with Random Tiles | 2048 Game React Native Windows
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#15: Restarting the Game | 2048 Game React Native Windows
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#14: Lose Check | 2048 Game React Native Windows
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#13: Win Condition | 2048 Game React Native Windows
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#12: Scoring System | 2048 Game React Native Windows
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Theory of Computation #26: Finding Minimum Pumping Length
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#11: Right, Up, Down Moves | 2048 Game React Native Windows
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Theory of Computation #25: Pumping Lemma (Context-free Languages)
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Row vs Column-wise Access of 2D Arrays
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Theory of Computation #24: Pumping Lemma Example
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Theory of Computation #23: Using the Pumping Lemma
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Theory of Computation #22: Pumping Lemma (Regular Languages) Overview
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#10: Popping Random Tiles | 2048 Game React Native Windows
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#9: Left Move | 2048 Game React Native Windows
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#8: Game Grid Design Part-2 | 2048 Game React Native Windows
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#7: Game Grid Design Part-1 | 2048 Game React Native Windows
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#6: Game Screen Buttons | 2048 Game React Native Windows
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#5: Menu Design Part-2 | 2048 Game React Native Windows
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#4: Menu Design Part 1 | 2048 Game React Native Windows
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#3: Setting Up Screens | 2048 Game React Native Windows
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#2: Project Structure | 2048 Game React Native Windows
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#1: 2048 Game in React Native Windows
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React Native Windows #3: Themes
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React Native Windows #2: Navigation
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React Native Windows #1: Setting Up
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Theory of Computation #21: Context-free Grammars | Examples
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Theory of Computation #20: Context-free Grammars | Definition
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Theory of Computation #19: Context-free Grammars | Introduction
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Theory of Computation #18: Regular Languages
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Theory of Computation #17: State Minimisation Algorithm
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Theory of Computation #16: State Minimisation Intuition
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Theory of Computation #15: NFA to DFA | Subset Construction
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Linux Kernel Compilation
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Theory of Computation #14: Trap State
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Theory of Computation #13: JFlap
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Theory of Computation #12: NFA to DFA Conversion
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Theory of Computation #11: DFA Tricks
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Theory of Computation #10: Non-deterministic Finite Automata
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Theory of Computation #9: Deterministic Finite Automata
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Verilog #10: Parameters
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Verilog #9: Adder
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Verilog #8: Register Width
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Verilog #7: Analyzing Waveforms
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Verilog #6: Assignment
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Verilog #5: Modules
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Verilog #4: Registers
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Verilog #3: The Always Block
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Verilog #2: Delays
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Verilog #1: Introduction
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#43: Size of Struct
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#46: Makefile
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#45: Header Guards
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#44: Modular Code
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#42: Structs
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Theory of Computation #8: Deterministic and Non-Deterministic Automata
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Theory of Computation #7: Finite Automata
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Theory of Computation #6: Regular Expression Examples
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Theory of Computation #5: Regular Expressions
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Theory of Computation #4: String Operations
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Theory of Computation #3: Languages
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Theory of Computation #2: Alphabets and Strings
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Theory of Computation #1: Introduction
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#41: Unions
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#40: Enumeration
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#39: Typedef
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#38: Streams
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#37: File Handling | Handling the Cursor
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#36: File Handling | File Modes
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#35: File Handling | Writing to Files
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#34: File Handling | Reading from Files
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#33: Command Line Arguments
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#20: Conditions on Aggregate Functions
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#19: Grouping Rows
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#18: Aggregate Functions
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#32: String Arrays
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#31: String Functions
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#30: String Input
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#29: Strings
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#17: Limiting Results
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#16: Sorting Results | SQL
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#15: Subqueries | SQL
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#14: Rename Operator | SQL
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#13: Expression Trees | Relational Algebra
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#28: Dynamic Memory Allocation
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#12: Assignment Operator | Relational Algebra
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#11: Rename Operator | Relational Algebra
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#10: SQL vs MySQL
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#27: Multidimensional Arrays
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#26: Arrays and Pointers
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#25: Arrays
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#9: Set Operators | SQL
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#8: Joins in SQL
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#7: Queries in SQL
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#6: Set Operators | Relational Algebra
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#5: Relational Algebra Introduction
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#4: Data Manipulation Language
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#3: Data Definition Language
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#2: Relational Model
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#1: Introduction
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#24: Recursion
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#23: Functions Part-2
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#22: Functions Part-1
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#21: Pointers
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#20: Nested Loops
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#19: The Do-While Loop
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#18: Loop Control
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#17: Compilation Process
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#16: Operators
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#15: Formatting I/O
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#14: Switch Case
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#13: Decision Ladders
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#12: Decision Control in C
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#11: User Input
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#10: Variables in C
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#9: First C Program
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#13: Data Encapsulation
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#12: Introduction to Object Oriented Programming
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#8: Decision Ladders in Shell Scripting
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#7: Decision Control in Shell Scripting
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#11: Modules
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#6: Arithmetic in Shell Scripting
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#5: Variables in Shell Scripting
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#4: Shell Scripting
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#3: More Linux Commands
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#2: Linux Commands
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#1: Linux File Structure
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#10: Exception Handling
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#9: Functions Revisited
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#8: Loops Revisited
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#7: Built-in Data Structures
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#6: Functions
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#5: Strings
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#4: Loops
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#3: Decision Control
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#2: Variables
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#1: Introduction
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#39: Graphics Game Part 1
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#40: Graphics Game Part 2
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#38: Graphics Basics
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#37: Multithreading Program
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#36: Multithreading
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#35: Networking
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#34: Buffered Reader and Writer
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#33: Java I/O
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#32: Chained Exceptions
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#31: User-Defined Exceptions
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#30: Exception Handling Program
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#29: Exception Handling
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#28: Two ArrayList Classes!
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#27: List Iterators
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Канал: Shreyas Nisal
Research Internship at MIT Media Lab
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Twilio Internship Experience
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Parsing using Bison
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Twilio Interview Experience
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Brick Breaker in Unity: Collisions
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How I Landed my Thesis at Monash University
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Brick Breaker in Unity: Ball and Paddle Movement
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Brick Breaker in Unity: Tile Generator Script
Скачать
Brick Breaker in Unity: Assets and Project Setup
Скачать
Playing around with Unity
Скачать
The Difference between Apps and Games
Скачать
Quiz with Voice
Скачать
Coding with Voice
Скачать
Lexical Analysis using Flex
Скачать
#11: Left Recursion in Recursive Descent Parsing
Скачать
#10: Recursive Descent Parsing
Скачать
#9: Removing Ambiguities in Grammars
Скачать
#8: Derivations and Ambiguous Grammars
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#7: Parsing Overview
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Compilers #6: Ambiguities in Lexical Analysis
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Compilers #5: Lexical Analysis Algorithm
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Compilers #4: Challenges in Lexical Analysis
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Compilers #3: Lexical Analysis Overview
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Compilers #2: Compiler vs Interpreter
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Compilers #1: Introduction
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Setting up MySQL with Sublime Text
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Theory of Computation #49: Turing Machine Example
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Theory of Computation #48: Turing Machine Example
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Theory of Computation #47: Turing Machine Definition
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Theory of Computation #46: Turing Machine Intuition
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Theory of Computation #45: Context-Sensitive and Recursively Enumerable Languages
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Theory of Computation #44: Limitations of CFGs
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Theory of Computation #43: CFG to PDA Example
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Theory of Computation #42: Converting CFG to PDA
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Theory of Computation #41: Deterministic Pushdown Automata
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Theory of Computation #40: Pushdown Automaton Example
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Theory of Computation #39: Pushdown Automata Formal Definition
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Theory of Computation #38: Pushdown Automata Intuition
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Theory of Computation #37: Greibach Normal Form
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Theory of Computation #36: Eliminating Left Recursion
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Theory of Computation #35: Recursive Grammars
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Theory of Computation #34: Leftmost and Rightmost Derivations
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Theory of Computation #33: Parse Trees
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Theory of Computation #32: Converting CFG to CNF | Example
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Theory of Computation #31: Converting a CFG to CNF
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Theory of Computation #30: Chomsky Normal Form Overview
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Theory of Computation #29: Simplifying CFGs | Unit Productions
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Theory of Computation #28: Simplifying CFGs | Null Productions
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Theory of Computation #27: Simplifying CFGs | Useless Productions
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#17: Final Touches | 2048 Game React Native Windows
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#16: Starting with Random Tiles | 2048 Game React Native Windows
Скачать
#15: Restarting the Game | 2048 Game React Native Windows
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#14: Lose Check | 2048 Game React Native Windows
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#13: Win Condition | 2048 Game React Native Windows
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#12: Scoring System | 2048 Game React Native Windows
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Theory of Computation #26: Finding Minimum Pumping Length
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#11: Right, Up, Down Moves | 2048 Game React Native Windows
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Theory of Computation #25: Pumping Lemma (Context-free Languages)
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Row vs Column-wise Access of 2D Arrays
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Theory of Computation #24: Pumping Lemma Example
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Theory of Computation #23: Using the Pumping Lemma
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Theory of Computation #22: Pumping Lemma (Regular Languages) Overview
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#10: Popping Random Tiles | 2048 Game React Native Windows
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#9: Left Move | 2048 Game React Native Windows
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#8: Game Grid Design Part-2 | 2048 Game React Native Windows
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#7: Game Grid Design Part-1 | 2048 Game React Native Windows
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#6: Game Screen Buttons | 2048 Game React Native Windows
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#5: Menu Design Part-2 | 2048 Game React Native Windows
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#4: Menu Design Part 1 | 2048 Game React Native Windows
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#3: Setting Up Screens | 2048 Game React Native Windows
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#2: Project Structure | 2048 Game React Native Windows
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#1: 2048 Game in React Native Windows
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React Native Windows #3: Themes
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React Native Windows #2: Navigation
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React Native Windows #1: Setting Up
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Theory of Computation #21: Context-free Grammars | Examples
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Theory of Computation #20: Context-free Grammars | Definition
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Theory of Computation #19: Context-free Grammars | Introduction
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Theory of Computation #18: Regular Languages
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Theory of Computation #17: State Minimisation Algorithm
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Theory of Computation #16: State Minimisation Intuition
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Theory of Computation #15: NFA to DFA | Subset Construction
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Linux Kernel Compilation
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Theory of Computation #14: Trap State
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Theory of Computation #13: JFlap
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Theory of Computation #12: NFA to DFA Conversion
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Theory of Computation #11: DFA Tricks
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Theory of Computation #10: Non-deterministic Finite Automata
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Theory of Computation #9: Deterministic Finite Automata
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Verilog #10: Parameters
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Verilog #9: Adder
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Verilog #8: Register Width
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Verilog #7: Analyzing Waveforms
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Verilog #6: Assignment
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Verilog #5: Modules
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Verilog #4: Registers
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Verilog #3: The Always Block
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Verilog #2: Delays
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Verilog #1: Introduction
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#43: Size of Struct
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#46: Makefile
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#45: Header Guards
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#44: Modular Code
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#42: Structs
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Theory of Computation #8: Deterministic and Non-Deterministic Automata
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Theory of Computation #7: Finite Automata
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Theory of Computation #6: Regular Expression Examples
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Theory of Computation #5: Regular Expressions
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Theory of Computation #4: String Operations
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Theory of Computation #3: Languages
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Theory of Computation #2: Alphabets and Strings
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Theory of Computation #1: Introduction
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#41: Unions
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#40: Enumeration
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#39: Typedef
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#38: Streams
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#37: File Handling | Handling the Cursor
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#36: File Handling | File Modes
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#35: File Handling | Writing to Files
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#34: File Handling | Reading from Files
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#33: Command Line Arguments
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#20: Conditions on Aggregate Functions
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#19: Grouping Rows
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#18: Aggregate Functions
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#32: String Arrays
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#31: String Functions
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#30: String Input
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#29: Strings
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#17: Limiting Results
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#16: Sorting Results | SQL
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#15: Subqueries | SQL
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#14: Rename Operator | SQL
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#13: Expression Trees | Relational Algebra
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#28: Dynamic Memory Allocation
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#12: Assignment Operator | Relational Algebra
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#11: Rename Operator | Relational Algebra
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#10: SQL vs MySQL
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#27: Multidimensional Arrays
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#26: Arrays and Pointers
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#25: Arrays
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#9: Set Operators | SQL
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#8: Joins in SQL
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#7: Queries in SQL
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#6: Set Operators | Relational Algebra
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#5: Relational Algebra Introduction
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#4: Data Manipulation Language
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#3: Data Definition Language
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#2: Relational Model
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#1: Introduction
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#24: Recursion
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#23: Functions Part-2
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#22: Functions Part-1
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#21: Pointers
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#20: Nested Loops
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#19: The Do-While Loop
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#18: Loop Control
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#17: Compilation Process
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#16: Operators
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#15: Formatting I/O
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#14: Switch Case
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#13: Decision Ladders
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#12: Decision Control in C
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#11: User Input
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#10: Variables in C
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#9: First C Program
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#13: Data Encapsulation
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#12: Introduction to Object Oriented Programming
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#8: Decision Ladders in Shell Scripting
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#7: Decision Control in Shell Scripting
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#11: Modules
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#6: Arithmetic in Shell Scripting
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#5: Variables in Shell Scripting
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#4: Shell Scripting
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#3: More Linux Commands
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#2: Linux Commands
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#1: Linux File Structure
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#10: Exception Handling
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#9: Functions Revisited
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#8: Loops Revisited
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#7: Built-in Data Structures
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#6: Functions
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#5: Strings
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#4: Loops
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#3: Decision Control
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#2: Variables
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#1: Introduction
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#39: Graphics Game Part 1
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#40: Graphics Game Part 2
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#38: Graphics Basics
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#37: Multithreading Program
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#36: Multithreading
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#35: Networking
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#34: Buffered Reader and Writer
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#33: Java I/O
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#32: Chained Exceptions
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#31: User-Defined Exceptions
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#30: Exception Handling Program
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#29: Exception Handling
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#28: Two ArrayList Classes!
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#27: List Iterators
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