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ICD2 - 5.4 Flowcharts Part 3 (Loops)
Trevor Lane
716 подписчиков
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200 видео с канала:
Trevor Lane
ICD2 - 5.4 Flowcharts Part 3 (Loops)
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ICD2 - 5.3 Nesting Loops
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ICD2 - 5.2 Conditional Loops in Java and Proper Documentation
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ICD2 - 5.1 Counted Loops in Java
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ICD2 - 4.14 Flowcharts Part 2
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ICD2 - 4.13 Professional Practice 2
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ICD2 - 4.12 Errors In Programming
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ICD2 - 4.11 Array Applications in Java
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ICD2 - 4.9 & 4.10 Introduction to Arrays in Java
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ICD2 - 4.8 Functions
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ICD2 - 4.7 Procedures
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ICD2 - 4.6 Scope and Parameters Review
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ICD2 - 4.5 String Manipulation
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ICD2 - 4.4 String Analysis
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ICD2 - 4.3 Multi-Selection 1: switch Statements
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ICD2 - 4.2 Multi-Selection 1: if-else if Statements
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ICD2 - 4.1 Simple Selection
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VSCode and MonoGame Setup on Mac
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ICD2 - X1 - Game Loop And Game States
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ICD2 - X0 - Create New Java Game Project
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ICD2 - 3.11 Professional Practice 1
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ICD2 - 3.9 IPO Design
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ICD2 - 3.10 Flowcharts 1
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ICD2 - 3.78 User Input
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ICD2 - Console Colouring in Java
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ICD2 - 3.6 - Random Number Generation and Math Operations
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ICD2 - 3.5B - Converting Text and Numeric Types
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ICD2 - 3.5A - Type Casting
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ICD2 - 3.3 - Intro To Variables
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ICD2 - 3.2B - Output
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ICD2 - 3.2A - Intro To Programming
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MonoGame - B.11 A* Path Finding XNA Demo (Old)
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MonoGame B.11 A* Path Finding (Old)
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MonoGame - B.4 Basic Game Demo
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MonoGame - B.3 Scrolling Screens
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MonoGame - X.10 Platform Collision Detection
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MonoGame - X.8 Split-Screen Camera System
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MonoGame - X.8 Basic Camera System
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ICS4 - 10.3 Searching
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ICS4 - 10.2 Recursive Sorting
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ICS4 - 10.1 Iterative Sorting
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ICS4 - 9.2 Binary Search Tree Traversals
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ICS4 - 9.2 Binary Search Tree Deletions
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ICS4 - 9.2 Introduction to Binary Search Trees
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ICS4 - 9.1 Doubly and Circly Linked Lists
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ICS4 - 9.1 Basic Linked List Functionality
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ICS4 - 9.1 Linked List vs Array
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ICS4 - 9.1 Introduction to Linked Lists
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ICS4 - 8.1 Time Complexity
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MonoGame - X.9 Jumping And Projectiles
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MonoGame - X.9 Acceleration
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MonoGame - X.9 Introduction to Forces
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ICS4 - 7.1 Recursion
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ICS4 - 6.2 Queue Operations
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ICS4 - 6.2 Introduction to Queues
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ICS4 - 6.1 Stack Operations
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ICS4 - 6.1 Introduction to Stacks
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MonoGame - X.7 Sound
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MonoGame - B.1 Timers
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MonoGame - X.6 Basic Collisions
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ICS3 - 5.3 Conditional Loops
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ICS3 - 5.2 Nesting and Looping Arrays
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ICS3 - 5.1 Counted Loops
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ICS3 - 4.10 Professional Practice 2
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ICS3 - 4.9 Array Access
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ICS3 - 4.8 Arrays (Define and Assign)
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ICS3 - 4.7 Errors In Programming
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ICS3 - 4.6 Functions
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ICS3 - 4.5 Procedures
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ICS3 - 4.4 Scope and Parameters
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ICS3 - 4.3 Multi-Selection
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ICS3 - 4.2 Compounding and Nesting
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ICS3 - 4.1 Simple Selection
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ICS4 - 5.4 Unified Modelling Language (UML) in 5 Steps
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ICS4 - 5.5 Polymorphism
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ICS4 - 5.3 Inheritance
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ICS4 - 5.2 Encapsulation Demo (Rectangle Manager)
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ICS4 - 5.2 - Encapsulation Introduction
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ICS4 - 5.1 - OOP Introduction And Class Diagrams
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C# Programming G12 - 36 Queue Operations
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C# Programming G12 - 35 Queue Introduction
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C# Programming G12 - 34 Stack Operations
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C# Programming G12 - 33 Stacks Introduction
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C# Programming G12 - 32 Binary Search
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C# Programming G12 - 31 Linear Search
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C# Programming G12 - 30 Merge Sort
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C# Programming G12 - 29 Bubble Sort
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C# Programming G12 - 28 Insertion Sort
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C# Programming G12 - 27 Sorting Introduction
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C# Lesson G12 - 26 Binary Tree Traversals
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C# Lesson G12 - 25 Binary Tree Deletions
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C# Lesson G12 - 24 Binary (Search) Tree Introduction
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C# Lesson G12 - 23 Doubly and Circly Linked Lists
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C# Lesson G12 - 22 Linked List Functionality
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C# Lesson G12 - 21 Linked List vs. Array Comparison
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C# Lesson G12 - 20 Introduction to Linked Lists
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C# Lesson G12 - Time Complexity (Intro to Big-Oh)
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C# Lesson 56 - Pseudocode - Subprograms Loops
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C# Lesson 55 - Pseudocode - Multi-Selection, Nesting
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C# Lesson 54 - Pseudocode - Intro, Sequence, Simple Selection
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C# Lesson X6 - Number System Conversion
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C# Lesson X7 - Binary Arithmetic
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C# Lesson X5 - Graphics Card (GPU) and Budgeting
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C# Lesson X4 - Random Access Memory (RAM)
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C# Lesson X3 - Hard Disk Drive (HDD)
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C# Lesson X2 - Central Processing Unit (CPU)
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C# Lesson X1 - Introduction to Computer Hardware
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C# Lesson G12 - 14 Inheritance Implementation
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C# Lesson G12 - 13 Introduction To Inheritance
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C# Lesson G12 - 17 Basic UML Design conventions
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C# Lesson G12 - 16 Polymorphic Binding
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C# Lesson G12 - 15 Introduction To Polymorphism
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C# Lesson G12 - 18 Recursion
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Welcome back to school while you sit at home...
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01 XNA Particle System Intro
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05 XNA Particle System Finalization
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02 XNA Particle System Class Diagrams
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03 XNA Particle System Particle Class
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04 XNA Particle System Emitter Class
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30 JS Documentation
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28 JS Variable Scope
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26 Subprogram Intro
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27 JS Procedures and Parameters
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29 JS Functions
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25 JS Manipulating Arrays
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24 JS Arrays Intro
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23 JS IPO Charts
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22 JS Professional Practice Demo
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20 JS Buttons
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17 JS Input Intro
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19 JS TextBoxes
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18 JS Control Explanation
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16 JS Variable OperatorsExpressions
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13 JS Variable Identifiers
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15 JS Variable Values
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12 JS DataTypes
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11 JS Variables Intro
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14 JS Variable Declaration
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10 JS Graphics Shadows
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09 JS Graphics CentreText
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08 JS Graphics Colour Dimensions
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07 JS Graphics Background & Ellipse
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06 JS Graphics Line & Rectangle
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05 JS Graphics Intro
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02 JS console log
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03 JS write alert
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01 JS OutputIntro
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04 JS Text
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C# Lesson G12 - 11 Class Building
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C# Lesson G12 - 12 Class Implementation
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C# Lesson G12 - 10 Intro To Encapsulation
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C# Lesson G12 - 09 Class Diagrams
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C# Lesson G12 - 08 OOP Intro
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C# Lesson G12 - 06 File Writing
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C# Lesson G12 - 07 File Reading
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C# Lesson G12 - 05 Try-Catch Error Handling
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C# Lesson G12 - 04 Find the File Path in Standard C# and XNA
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C# Lesson G12 - 02 2D Arrays
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C# Lesson G12 - 03 Lists
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C# Lesson G12 - 01 Arrays Review
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XNA Lesson 6 -Keyboard Input
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XNA Lesson 8 - Filtering out extra input from clicks and presses
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XNA Lesson 4 - User Input Introduction
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XNA Lesson 7 - Mouse Input
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XNA Lesson 5 - Controller Input
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XNA Lesson 2 - Intro To XNA 4.0 (Program Structure)
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XNA Lesson 1 - Intro To The Game Loop
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XNA Lesson 3 - XNA SpriteFonts
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C# Lesson 55 - Parallel Arrays
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C# Lesson 54 - Working with Loops and Arrays
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C# Lesson 49 - Defining a counted loop
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C# Lesson 53 - Nested Loops
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C# Lesson 48 - Intro to Loops
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C# Lesson 51 - Early Loop Exit using Break
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C# Lesson 52 - Conditional Loops
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C# Lesson 50 - Counted Loop Application
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C# Lesson 45 - Referencing Elements of an Array
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C# Lesson 46 - Define and Assign Arrays
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C# Lesson 47 - Working with Array Boundaries
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C# Lesson 44 - Intro to Arrays
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C# Lesson 37 - Choices in our Software
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C# Lesson 42 - Multi-Selection Example and Data Ranges
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C# Lesson 39 - Simple Selection
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C# Lesson 40 - Multi-Selection Intro
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C# Lesson 43 - Switch Statement
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C# Lesson 38 - Boolean Operators and Test Expresssions
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C# Lesson 36 - Boolean Logic and variables
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C# Lesson 41 - Multi-Selection Syntax
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C# Lesson 31 - Procedures
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C# Lesson 35 - Program Structure
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C# Lesson 32 - Parameters
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C# Lesson 30 - Intro to Subprograms
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C# Lesson 34 - Functions
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C# Lesson 33 - Variable Scope
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C# Lesson 28 - Professional Practice Intro
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C# Lesson 29 - Profession Practice Demonstration
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C# Lesson 27 - IPO Chart and Design Demo
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C# Lesson 26 - Basic Design Intro
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C# Lesson 25 - String Manipulation
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C# Lesson 24 - Console.ReadLine()
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Канал: Trevor Lane
ICD2 - 5.4 Flowcharts Part 3 (Loops)
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ICD2 - 5.3 Nesting Loops
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ICD2 - 5.2 Conditional Loops in Java and Proper Documentation
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ICD2 - 5.1 Counted Loops in Java
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ICD2 - 4.14 Flowcharts Part 2
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ICD2 - 4.13 Professional Practice 2
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ICD2 - 4.12 Errors In Programming
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ICD2 - 4.11 Array Applications in Java
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ICD2 - 4.9 & 4.10 Introduction to Arrays in Java
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ICD2 - 4.8 Functions
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ICD2 - 4.7 Procedures
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ICD2 - 4.6 Scope and Parameters Review
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ICD2 - 4.5 String Manipulation
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ICD2 - 4.4 String Analysis
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ICD2 - 4.3 Multi-Selection 1: switch Statements
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ICD2 - 4.2 Multi-Selection 1: if-else if Statements
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ICD2 - 4.1 Simple Selection
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VSCode and MonoGame Setup on Mac
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ICD2 - X1 - Game Loop And Game States
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ICD2 - X0 - Create New Java Game Project
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ICD2 - 3.11 Professional Practice 1
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ICD2 - 3.9 IPO Design
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ICD2 - 3.10 Flowcharts 1
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ICD2 - 3.78 User Input
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ICD2 - Console Colouring in Java
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ICD2 - 3.6 - Random Number Generation and Math Operations
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ICD2 - 3.5B - Converting Text and Numeric Types
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ICD2 - 3.5A - Type Casting
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ICD2 - 3.3 - Intro To Variables
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ICD2 - 3.2B - Output
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ICD2 - 3.2A - Intro To Programming
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MonoGame - B.11 A* Path Finding XNA Demo (Old)
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MonoGame B.11 A* Path Finding (Old)
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MonoGame - B.4 Basic Game Demo
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MonoGame - B.3 Scrolling Screens
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MonoGame - X.10 Platform Collision Detection
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MonoGame - X.8 Split-Screen Camera System
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MonoGame - X.8 Basic Camera System
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ICS4 - 10.3 Searching
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ICS4 - 10.2 Recursive Sorting
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ICS4 - 10.1 Iterative Sorting
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ICS4 - 9.2 Binary Search Tree Traversals
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ICS4 - 9.2 Binary Search Tree Deletions
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ICS4 - 9.2 Introduction to Binary Search Trees
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ICS4 - 9.1 Doubly and Circly Linked Lists
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ICS4 - 9.1 Basic Linked List Functionality
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ICS4 - 9.1 Linked List vs Array
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ICS4 - 9.1 Introduction to Linked Lists
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ICS4 - 8.1 Time Complexity
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MonoGame - X.9 Jumping And Projectiles
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MonoGame - X.9 Acceleration
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MonoGame - X.9 Introduction to Forces
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ICS4 - 7.1 Recursion
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ICS4 - 6.2 Queue Operations
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ICS4 - 6.2 Introduction to Queues
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ICS4 - 6.1 Stack Operations
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ICS4 - 6.1 Introduction to Stacks
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MonoGame - X.7 Sound
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MonoGame - B.1 Timers
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MonoGame - X.6 Basic Collisions
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ICS3 - 5.3 Conditional Loops
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ICS3 - 5.2 Nesting and Looping Arrays
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ICS3 - 5.1 Counted Loops
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ICS3 - 4.10 Professional Practice 2
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ICS3 - 4.9 Array Access
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ICS3 - 4.8 Arrays (Define and Assign)
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ICS3 - 4.7 Errors In Programming
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ICS3 - 4.6 Functions
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ICS3 - 4.5 Procedures
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ICS3 - 4.4 Scope and Parameters
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ICS3 - 4.3 Multi-Selection
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ICS3 - 4.2 Compounding and Nesting
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ICS3 - 4.1 Simple Selection
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ICS4 - 5.4 Unified Modelling Language (UML) in 5 Steps
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ICS4 - 5.5 Polymorphism
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ICS4 - 5.3 Inheritance
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ICS4 - 5.2 Encapsulation Demo (Rectangle Manager)
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ICS4 - 5.2 - Encapsulation Introduction
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ICS4 - 5.1 - OOP Introduction And Class Diagrams
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C# Programming G12 - 36 Queue Operations
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C# Programming G12 - 35 Queue Introduction
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C# Programming G12 - 34 Stack Operations
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C# Programming G12 - 33 Stacks Introduction
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C# Programming G12 - 32 Binary Search
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C# Programming G12 - 31 Linear Search
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C# Programming G12 - 30 Merge Sort
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C# Programming G12 - 29 Bubble Sort
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C# Programming G12 - 28 Insertion Sort
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C# Programming G12 - 27 Sorting Introduction
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C# Lesson G12 - 26 Binary Tree Traversals
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C# Lesson G12 - 25 Binary Tree Deletions
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C# Lesson G12 - 24 Binary (Search) Tree Introduction
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C# Lesson G12 - 23 Doubly and Circly Linked Lists
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C# Lesson G12 - 22 Linked List Functionality
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C# Lesson G12 - 21 Linked List vs. Array Comparison
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C# Lesson G12 - 20 Introduction to Linked Lists
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C# Lesson G12 - Time Complexity (Intro to Big-Oh)
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C# Lesson 56 - Pseudocode - Subprograms Loops
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C# Lesson 55 - Pseudocode - Multi-Selection, Nesting
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C# Lesson 54 - Pseudocode - Intro, Sequence, Simple Selection
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C# Lesson X6 - Number System Conversion
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C# Lesson X7 - Binary Arithmetic
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C# Lesson X5 - Graphics Card (GPU) and Budgeting
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C# Lesson X4 - Random Access Memory (RAM)
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C# Lesson X3 - Hard Disk Drive (HDD)
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C# Lesson X2 - Central Processing Unit (CPU)
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C# Lesson X1 - Introduction to Computer Hardware
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C# Lesson G12 - 14 Inheritance Implementation
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C# Lesson G12 - 13 Introduction To Inheritance
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C# Lesson G12 - 17 Basic UML Design conventions
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C# Lesson G12 - 16 Polymorphic Binding
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C# Lesson G12 - 15 Introduction To Polymorphism
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C# Lesson G12 - 18 Recursion
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Welcome back to school while you sit at home...
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01 XNA Particle System Intro
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05 XNA Particle System Finalization
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02 XNA Particle System Class Diagrams
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03 XNA Particle System Particle Class
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04 XNA Particle System Emitter Class
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30 JS Documentation
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28 JS Variable Scope
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26 Subprogram Intro
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27 JS Procedures and Parameters
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29 JS Functions
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25 JS Manipulating Arrays
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24 JS Arrays Intro
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23 JS IPO Charts
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22 JS Professional Practice Demo
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20 JS Buttons
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17 JS Input Intro
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19 JS TextBoxes
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18 JS Control Explanation
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16 JS Variable OperatorsExpressions
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13 JS Variable Identifiers
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15 JS Variable Values
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12 JS DataTypes
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11 JS Variables Intro
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14 JS Variable Declaration
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10 JS Graphics Shadows
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09 JS Graphics CentreText
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08 JS Graphics Colour Dimensions
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07 JS Graphics Background & Ellipse
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06 JS Graphics Line & Rectangle
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05 JS Graphics Intro
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02 JS console log
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03 JS write alert
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01 JS OutputIntro
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04 JS Text
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C# Lesson G12 - 11 Class Building
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C# Lesson G12 - 12 Class Implementation
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C# Lesson G12 - 10 Intro To Encapsulation
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C# Lesson G12 - 09 Class Diagrams
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C# Lesson G12 - 08 OOP Intro
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C# Lesson G12 - 06 File Writing
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C# Lesson G12 - 07 File Reading
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C# Lesson G12 - 05 Try-Catch Error Handling
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C# Lesson G12 - 04 Find the File Path in Standard C# and XNA
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C# Lesson G12 - 02 2D Arrays
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C# Lesson G12 - 03 Lists
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C# Lesson G12 - 01 Arrays Review
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XNA Lesson 6 -Keyboard Input
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XNA Lesson 8 - Filtering out extra input from clicks and presses
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XNA Lesson 4 - User Input Introduction
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XNA Lesson 7 - Mouse Input
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XNA Lesson 5 - Controller Input
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XNA Lesson 2 - Intro To XNA 4.0 (Program Structure)
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XNA Lesson 1 - Intro To The Game Loop
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XNA Lesson 3 - XNA SpriteFonts
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C# Lesson 55 - Parallel Arrays
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C# Lesson 54 - Working with Loops and Arrays
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C# Lesson 49 - Defining a counted loop
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C# Lesson 53 - Nested Loops
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C# Lesson 48 - Intro to Loops
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C# Lesson 51 - Early Loop Exit using Break
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C# Lesson 52 - Conditional Loops
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C# Lesson 50 - Counted Loop Application
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C# Lesson 45 - Referencing Elements of an Array
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C# Lesson 46 - Define and Assign Arrays
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C# Lesson 47 - Working with Array Boundaries
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C# Lesson 44 - Intro to Arrays
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C# Lesson 37 - Choices in our Software
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C# Lesson 42 - Multi-Selection Example and Data Ranges
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C# Lesson 39 - Simple Selection
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C# Lesson 40 - Multi-Selection Intro
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C# Lesson 43 - Switch Statement
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C# Lesson 38 - Boolean Operators and Test Expresssions
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C# Lesson 36 - Boolean Logic and variables
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C# Lesson 41 - Multi-Selection Syntax
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C# Lesson 31 - Procedures
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C# Lesson 35 - Program Structure
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C# Lesson 32 - Parameters
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C# Lesson 30 - Intro to Subprograms
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C# Lesson 34 - Functions
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C# Lesson 33 - Variable Scope
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C# Lesson 28 - Professional Practice Intro
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C# Lesson 29 - Profession Practice Demonstration
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C# Lesson 27 - IPO Chart and Design Demo
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C# Lesson 26 - Basic Design Intro
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C# Lesson 25 - String Manipulation
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C# Lesson 24 - Console.ReadLine()
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