Two teams of tanks are battling for survival!
Tank abilities:
Load - increases the number of shots the next time the cannon fires, using the triangle number pattern.
Cannon - fires the number of shots loaded.
Free Load - Additional load, does not reset the marble.
Free Attack - Fires one bullet, does not reset the marble.
Repair - Heals lost hit points.
Shield - Prevents all damage to the tank and nearby shield allies.
Missile Swarm - Fires several heat seeking missiles with area damage.
Tank behaviour is determined by selections on the plinko to the right. They are split into moving behaviours and targeting behaviours.
Moving behaviours determine how the tank will move in relation to the target tank or nearby tanks. They are:
1. Chase - The tank will move towards its currently selected target, up to a minimum distance.
2. Flee - The tank will move directly away from the nearest enemy tank, with a slight curve.
3. Group - The tank will move to the midpoint of all friendly tanks.
Targeting behaviours determine how tanks select their targets. Any time an attack is launched, it will be directed towards the current target. They are:
1. Nearest - The tank will target the nearest enemy tank.
2. Lowest - The tank will target the enemy tank with the lowest hit points, regardless of distance.
Competing:
Team 1 - Red, Orange, Yellow, Green
Team 2 - Teal, Blue, Navy, Purple
Which team will win?
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Patreon: [ Ссылка ]
Credits:
Tank sprites by Ragewortt - [ Ссылка ]
Explosion and missile effects by Swift Games - [ Ссылка ]
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