This is part 1 to a series on creating underwater ocean scenes using Blender. This part will go over how to create the scene box to house the scene in, an ocean simulation and how to create an ocean floor using a displacement map. These are all key to creating the scene properly so make sure to watch this before the next parts.
Project Download here: [ Ссылка ]
This series uses the LuxCore engine which is a free addon available for download. See links below for the download link and link to my tutorial series on LuxCore.
discord [ Ссылка ]
patreon [ Ссылка ]
twitter [ Ссылка ]
instagram [ Ссылка ]
Links:
LuxCore Tutorials [ Ссылка ]
LuxCore Download [ Ссылка ]
Text Tutorial Series [ Ссылка ]
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![](https://i.ytimg.com/vi/-FDEBxRZelg/maxresdefault.jpg)