Geometry Dash getting released on the Nintendo Switch is an idea that has crossed the minds of many Geometry Dash players, including myself, and that's why I made this video, to analyze the ins and outs of a possible Switch Version, and speculate on how a Geometry Dash Switch port would work.
◽️Consider joining my Discord Server if you wanna hang out with other fellow Dashers: [ Ссылка ]
This video was a huge undertaking to me, took a little over half a year for me to fully finish it, and that's due to my old laptop being too slow to accommodate my editing style, which caused constant crashes and freezes while editing, but thankfully, I got a proper editing pc this year, which has helped me immensely with video production.
◽️Subscribe if you will: [ Ссылка ]
Disclaimers:
I am aware the term "integrated graphics card" is incorrect, as there is no "graphics card" in integrated systems, and the right way to refer to it is just "Integrated Graphics", but I willingly mentioned it the wrong way for the video to be easier to understand.
05:11 I know there are more game modes in geometry dash than only those 4, but I just used 4 game modes there for the sake of aesthetics, as the 4 game modes are shown in sync to my narration.
07:52 I know the Switch's motherboard looks nothing like what's shown in the animation, but I used a model that resembles a PC motherboard due to it being more recognizable and serving my artistic view better. Switch's motherboard looks more like a tablet board than a PC one, this is how it actually looks like: [ Ссылка ]
08:21 This information is solely based on my own tests with the task manager, as I didn't find any other research paper on how different types of Geometry Dash levels affect hardware, so I ran my own experiments. But as you know, any type of research that doesn't have too many testers, can be a bit inaccurate, so take the info on that part with a grain of salt, even though I tested each of the three analyzed levels (Astral Divinity, How, and Ocular Miracle) multiple times, and got consistent results.
08:43 I know laptop ram sticks don't look like that, but I used that model because it's more recognizable than the smaller modules of ram found in laptops.
09:33 I'm not 100% sure that's how Geometry Dash works (referring to how it stores all objects that are gonna be visible at some point on ram, before the level starts), hence why I used the term "likely happens, because...", as I was speculating on what the game was doing that would require such a huge ram allocation, right after opening Ocular Miracle.
10:11 Ocular Miracle is not rated (as stated in the text on the top half of the screen), I overlooked that small detail on the scripting phase.
Even though this video is filled with factual information, some small parts are opinionated, like if the Switch release should really happen or not.
I know True Values of Life has more overall objects than Ocular Miracle, and that Peaceful has a higher object density than Astral Divinity, but I didn't use those levels in my tests, due to them being too unstable and causing crashes in the game.
The G502 mouse's response time is actually 1 ms, which makes it even faster than what I consider in the video.
◽️Credits for songs and free assets not made by me: [ Ссылка ]
◽️Some of the sound effects were obtained from [ Ссылка ]
Research links:
Switch's specifications: [ Ссылка ]
Logitech's G502 specs: [ Ссылка ]
Draconia Army on hertz differences:
[ Ссылка ]
Rocket Science on input delay:
[ Ссылка ]
HjFod on object density in levels:
[ Ссылка ]
ContraNetwork on Switch's hardware capabilities:
[ Ссылка ]
Timecodes
0:00 - Should GD Get Ported to the Switch?
0:47 - Pros and Cons of a Switch Release
2:03 - How Would Gameplay Work?
07:52 - Can the Switch Actually Run GD?
12:45 - Conclusion
14:05 - Thank You For Watching!
#GeometryDash
Should Geometry Dash get Released on the Switch?
Теги
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