Originally made to deal max damage to Vatista(who couldn't be Counterhit before this game). The added 2BC puts it up a notch in damage and coolness.
Combo notation:
5BC-214A-4A(delay)-3C-214B-4B(delay)-4B(delay)-22A-3B-2C(delay)-236A(delay)-6A-66C(delay)-2BC(charge)-236B-6B-ABC-Walk forward-2369C-236C-ABCD
Glossary:
Throw(AD): Universal fighting game move that beats blocking. Usually requires you to be within KISSING distance to hit and rarely(if ever) give you an opportunity to combo after.
Command Run: running forward by pressing and holding forward while pressing A and B buttons(6AB) instead of pressing forward twice and holding (66). This run starts up and recovers quicker than the 66 version.
Smart Ender(AB after any move that connects): A universal attack that causes a small bounce into knockdown. That small bounce is a guaranteed combo extender if you have Vorpal to Chain Shift or enough meter to use Infinite Worth or IWEXS.
Microdash: the act of advancing forward rapidly just enough to connect the next move in your combo or pressure.
DP: Shorthand for dragon punch, usually an invicible move, done by inputting 623+button, or forward-down-down forward.
Tiger Knee: A technique coined from Sagat's Tiger Knee motion in Street Fighter, that allows the use of aerial special moves as close to the ground as possible. Performed by inputting the motion plus an up direction such as up back(7) up neutral(8) or up foward(9) before pressing the respective attack button. Examples would be down-down forward-forward-up forward + button (2369) or down-down back-back- up back + button (2147B).
Counter: Connecting an attack on an opponent in the startup or recovery of their own move. Adds additional time to continue the combo from the first hit, causes airborne opponents to be unable to recover until they hit the ground, and leads to better damage.
Force Function: A special move unique to each fighter in Under Night In-Birth, that is done at the expense of GRD blocks. Consumption of GRD is reduced and the efficiency of the move is increased while in Vorpal. Done by inputting BC or BC and a direction depending on if they have more than one.
GRD: Bottom center meter shared by both players that cycles overtime that gives the player with more squares Vorpal.
Assault: Short forward hop that is done by pressing forward and D(6D).
Creeping Edge: Forward roll that is invincible to normals, special moves and supers but vulnerable to throws and command grabs. Done by inputting down-foward and D(3D).
Chain Shift: Unique cancel mechanic for Under Night done in Vorpal by inputting D twice in rapid succession.(DD)
Vorpal: Advantage state granted after winning the grid cycle in the bottom middle of the screen, that gives you access to CS, CVO, 10% damage increase, and enhanced properties on certain moves and traits(differing for each fighter)
Shield: Advanced blocking stance that nulifies chip damage and reduces the opponents advantage on successful blocking. Vulnerable to throws and command grabs.
VO(ABC at 100 meter or more): Short for Veil Off. Invincible wakeup that blows away the opponent on hit. Gives 20% damage increase and slowly drains meter. Can perform up to 3 EX moves and/or end the state with IW(infinite worth)42136D or IWEXS(infinite worth EXS)ABCD.
CVO(ABC): Short for Cross Cast Veil Off,. A variant of Veil Off done while attacking the opponent either on block or hit. Advantage on block and launches them up on hit. Infinite worth can be performed by inputting ABC.
Infinite Worth(IW): Universal invincible super that requires 200 meter or any of the Veil Offs to perform, either by inputting back, down back, down, down forward and forward D(42136D) or ABC in CVO.
Infinite Worth EXS(IWEXS): Universal, ultimate, invincible and flashy super that requires all of the prerequisites of IW + being at 30% health or less that is done by inputting ABCD. It will incur a self GRD break after it's use.
Meaning of letters in combos:
A is the fast and low damage normal,
C is slower and high damage,
B is average speed and damage,
BC is a unique move to every fighter that consumes GRD upon use,
D is used to charge GRD, Shield while holding back, Assault while pressing foward and D, Creeping Edge while pressing down-foward and D, and Chain Shift by pressing it twice rapidly.
Meaning of directional numbers: 4 is back, 5 is neutral, 6 is forward, 2 is down, 8 is up, 1 is down back, 3 is down forward, 7 is up back, 9 is up forward.
Visualisation of the directional numpad.
7 8 9
4 5 6
1 2 3
Recorded on PS4.
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