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In this video I talk about why level design is a weird and tricky discipline to get into these days, especially compared to how it was when I got into it, over 20 years ago (!).
00:00 - Why level design is weird and hard to practice
02:15 - Advising people to make fully playable levels
03:42 - How I got into LD during a golden age of FPS editors
06:16 - Game design was harder for me to show than LD
07:35 - Today, things are the complete opposite way round
09:52 - Unity and Unreal are game engines, not level editors
11:03 - My mixed feelings about stuff posted to #blocktober
13:43 - Show gameplay videos instead of empty screenshots
15:10 - Not a simple problem, but I hope talking about it helps
This video is part of my Talking About Level Design video series, which I've collected into this playlist: [ Ссылка ]
#leveldesign #unreal #unity
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