Check out this latest showreel from the talented Francesco Gioia. -
- Ted's rig:
His graduation project for the Rigging workshop 2 courses at Puppeteer Lounge school. It is a biped setup with a focus on cartoony deformations. It includes several blendshapes and corrective shapes, driven by an RBF solver, sticky lips, eyelid collision, and muscle spline system.
- SAM's rig:
A character I rigged for the videogame ENCODYA by Chaosmonger studio.
-Auto rig tool:
A modular auto rigger I scripted to speed up my workflow. It can be installed on Maya UI. It has a finalizer procedure that finalizes the rig, creates a display layer and a single-node hierarchy.
It can rig multiple characters at the same time. For more information, please see the details and links below:
Credits-Contributors:
Animations - Alessandro Savergnini
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