Hey all! Back with another upload, this time about box RNG! Did you know that the ray gun is actually the rarest weapon in the mystery box? Well actually, it isn't. In this video I do an in depth statistical analysis on the true odds of receiving every single weapon in the mystery box.
Here is a link to all of the sources I used:
Here is the data from all of my tests: [ Ссылка ]
Raw footage of my tests: part 1: [ Ссылка ] part 2: [ Ссылка ]
Black Ops 1 strat tester mod: [ Ссылка ]
Box average tracker: [ Ссылка ]
World at War, Black Ops 1, and Black Ops 2 Scripts: [ Ссылка ]
Black Ops 3 Scripts: [ Ссылка ]
Black Ops 4 Scripts: [ Ссылка ]
COD Zombies Iceberg (4:31:06 for teddy bear perma perk): [ Ссылка ]
Additionally, contrary to what I said in the video, I was able to find a source that claims that there are weighted odds for the weapons in the box on Black Ops 4, however I wasn't able to find any data or scripts that verify this information. If anybody can help me find primary sources, or give measured statistics for this information then I will update this video and this description. The possible box odds can be found here: [ Ссылка ]
Look forward to more uploads from me soon!
Watch me live: [ Ссылка ]
CORRECTIONS
Hey all, after making this video I have learned even more about the code of the game and found even more information that I missed. Big thank you to TTS4life (one of the creators of the strat tester mod I used) for helping me with this new information!
1. The code for the increased Wonderwaffe odds, while having code that would insinuate that it is more likely to pull as you pointed out, does not actually get called anywhere, effectively rendering the waffe the same odds as everything else. This is likely due to Treyarch either forgetting to hook the function up, or removing it due to them feeling it was too overpowered pulling it so often.
2. On BO1 Der Riese exclusively, the odds of getting a Ray Gun is increased with the number of hits you go without seeing it (up to I believe 15%). This count doesn't start until the box moves, because for some reason they made it is impossible to get the Ray Gun from the first Box on Der Riese with how the weighting function is written.
3. On BO2, I was roughly correct that it's 1% for the Ray Gun Mark II on any map that isn't Buried. To make the gun seem more rare, If the Ray Gun Mark II is picked, the game does an extra 1 in 3 check/coin flip to see if you should get the mark 2, otherwise it will reroll for another weapon. To ignore calculating the chance that you reroll the mark 2 forever on these pseudo 'rerolls', the odds of getting a RGM2 on any map that isn't Buried is roughly 1/3rd of the odds of all other weapons (which usually works out to be about 1% or so depending on the map). On Buried this is ignored and the odds of pulling the mark 2 are identical to all other weapons. Additionally, on all bo3 chronicles maps the mark 2 is equally likely to any other weapon.
If you're still reading this, thanks for being here. My goal is to educate the community about the inner workings of COD Zombies and dispel many of the misconceptions that have existed for some time. More videos coming very soon!
How Rare is the Ray Gun in COD Zombies?
Теги
call of dutycodzombiescod zombiescall of duty zombiesray gunwonder weaponblack opsblack ops zombiesblack ops IIblack ops 2black ops IIIblack ops 3black ops 4black ops cold warzombies world recordworld recordmystery boxmark 2wonderwaffescavengervr11wave gunapothicon servanthigh roundsbaby gunmonkey bombgersch deviceQEDray gun mark 2paralyzerthunderguntundragunlil arniescall of the deadperma perkteddy bear