We're here to tell you how and why the World of Warships team collects information from the World of Warships community.
Today, we're going to talk about one of the most valuable World of Warships resources—user experience. How does our development team collect and process information, and why do we need to analyze player reactions? You will learn how we draw up questionnaires, what eye-tracking analysis says about user experience, and what details have appeared in the game thanks to UX research.
Nadezhda Ivanova, World of Warships UX Research Team Lead, and Anna Astafeva, UX researcher, share their professional secrets in the new Hot Fix episode.
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
00:00 — Hot Fix: Why We Need UX Research
00:46 — What is UX?
01:24 — What types of research do you conduct?
02:52 — What hardware do you use in the lab?
03:57 — What types of player surveys do you use?
05:20 — What is the most important thing to keep in mind when creating surveys?
07:05 — How is the confidentiality of questions enforced?
08:25 — How do you process the answers?
10:03 — Don't you worry that a survey sent to a player will end up in their spam folder?
11:45 — Tell us about cases when the results of your research directly affected the game.
14:03 — How do you distribute the surveys?
15:45 — Is a survey for a new update always identical to the previous ones or is there any variation?
18:10 — Do players ever surprise you with their answers?
19:20 — Have you experienced any funny situations during lab tests?
📝 Leave us a comment right after subscribing to the channel
🔔 [ Ссылка ]
Recommended playlists:
👁🗨 Sea Smackdown — [ Ссылка ]
Sea Smackdown is back to showcase the finest plays and most astonishing battle results achieved by the World of Warships community!
👁🗨 Rico/Chet — [ Ссылка ]
Captains! Are you ready to witness the most incredible ship-focused show in the world? Like the idea of observing fearless experiments and insane records? If that sounds good to you, then our crazy new "Rico/Chet" series will be right up your alley!
👁🗨 Armada — [ Ссылка ]
Deep guides for in-game Warships: history, gameplay tips, unique features, advantages and disadvantages and many-many more!
👁🗨 How It Works — [ Ссылка ]
"How come I didn't penetrate the citadel?" "Why did my volley deal so little damage?" "How come I earned so few Credits despite carrying all battle long!" Such profound questions have vexed the greatest thinkers for centuries -- but not anymore! In "How it Works" we will explain all hidden game mechanics!
👁🗨 How to Play ... — [ Ссылка ]
👁🗨 Bad Advice: Full Collection — [ Ссылка ]
It's rarely a good sign when the second mate knows more than the captain. This edition of Bad Advice tackles the dreadfully dark issue of tunnel vision. It's something that happens even to the best of us.
👁🗨 In The Ports of World of Warships — [ Ссылка ]
In this series, we'll be talking about the intricate details and exclusive features of our in-game Ports.
👁🗨 Dry Dock — [ Ссылка ]
World of Warships is the largest virtual shipyard in the world. The quality of the work performed by our artists improves each year, and the requirements for the accuracy of the models they create intensify respectively.
👁🗨 HotFix — [ Ссылка ]
👁🗨 Warships Size Comparison — [ Ссылка ]
This is a playlist where we compare ships by class, nation, tier, firepower, etc.
👁🗨 Dockyard World of Warships — [ Ссылка ]
⚓⚓⚓
Keep an eye out on the official World of Warships website: [ Ссылка ]
Quick start in WoWs for our subscribers: [ Ссылка ]
If you're a console player, check out WoWs: Legends [ Ссылка ]
Twitter: [ Ссылка ]
Facebook: [ Ссылка ]
Instagram: [ Ссылка ]
#worldofwarships #warships #wows
Hot Fix: Why We Need UX Research | World of Warships
Теги
World of WarshipsWargamingBattleshipsWarshipswowsgame about warshipsgame about naval combatswar shipsWargaming shipsHot Fix Why We Need UX ResearchWhat is UXUX labux wowsuxhow ux influence on the gamehow gamers influence on the gameuser experienceux designuser testingux testingux designerwhat is uxworld of warshipswhat is ux designwhat is user experiencewargamingHot Fix World of WarshipsWhy We Need UX ResearchHot Fix