Presenter: Catherine Croft, Ph.D (Co-Founder/CEO, Catlilli Games)
Description: Board games are fun for children of all ages, but they are also promising tools for education. How can we best practically incorporate them into K-12 classrooms in order to optimize learning? As a former neurobiologist who transitioned to teaching, I have experimented for the past seven years with the integration of board games as educational tools. Here I will discuss best practices for using board games effectively to teach content knowledge, focusing primarily on science, technology, engineering, and mathematics (STEM) subjects. Topics covered will include gamer motivations, fun yet educational game mechanics, lesson plan structures, roles of educators in scaffolded learning, and common mistakes I have discovered in the “gameschooling” process. I will also show preliminary evidence that board games can effectively improve content knowledge. Overall, I hope to show how popular modern board games could be utilized in educational arenas.
Handouts can be found on the Indiana State Library's Continuing Education Page:
Resource mentioned
Quantic Foundry: [ Ссылка ]
Catlilli Games Teacher Resources: [ Ссылка ]
This webinar is eligible for Library Education Units for Indiana Librarians. The following policy applies: Any time a staff member views an online event (or a library purchases a site license for an online event) by any of the Training Providers Approved by ISL for LEUs, the library’s designee in an administrative or Human Resources role shall create and award LEU certificates in-house.
This webinar is eligible for 1 LEU.
[ Ссылка ]
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