I wasn't actually going to buy Days Gone, but Digital Foundry's exhaustive breakdown of its excellent visuals and strong HDR presentation pushed me over the line.
While there's definitely a generic quality to its zombie open world adventure - with clear echoes of better games like The Last of Us, State of Decay and Far Cry - Days Gone nonetheless manages to establish something resembling an identity of its own. The technically impressive representation of a Pacific Northwest wilderness makes the game stand out aesthetically from the typical urban wastelands and Mad Maxian deserts of similar post-apocalyptic titles, and I really like Sam Witwer's almost unnervingly intense voice work for the troubled protagonist Deacon St. John.
The basic gameplay is a mish-mash of scavenging, traversing, upgrading and other standard open world activities supported by a stealth-oriented third-person combat system. While we've seen all of it before (often with better implementation), the more action-heavy sections are at least enjoyably brutal and chaotic in ways which reinforce the familiar zombieverse themes of survival and desperation.
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