DIM links won't be posted as they are essentially the same thing, the only difference is the dexterity.
EDIT 1: EDITING ERROR, 8:04 SHOULD SAY GATHERING STORM AND GRAND OVERTURE WITH 4X STAR-EATER SCALES. 7:30 SHOULD SAY (4X STAR-EATERS)
The last part of the guide video for those needing Guardian Rank 11. I hope most of the important thing required to succeed to surviving and beat the last boss Persys. Please let me know in the comments if something is not clear or if there is something else I need to try. I know I did not do the absolute perfect damage, but I got as close to it as possible, and its unreasonable to assume that you will do the perfect damage every time.
GRAND OVERTURE COMBOS:
The best way to stack the Volleys up is by shooting the Hydra shields.
Hunter: Super with Star-Eater scales immediately, unleash the 20 Volleys as close as possible to the boss, and start hopping up and down, left and right while shooting the regular bullets to dodge most projectiles. Build your charges back up to 18 and unleash those.
Titan: Unleash the 20 Volleys as close as possible to the boss, and start hopping up and down, left and right while shooting the regular bullets to dodge most projectiles. The only difference is that at around 7-9 bullets, you might become critical health. When this happens, Cuirass Thundercrash the boss to give yourself an Overshield which will then allow you to regenerate your health. After the Thundercrash, build your charges back up to 18 and unleash those.
RULES (kinda) FOR VIABLE DAMAGE STRATAGIES:
1. All weapons will have 3x Surges, 3x Time Dilations, 3x Dexterity (Minus Starfire Demo Rocket, which has 1 Arc reloader, 1 Arc Dexterity). All swaps have been used via the new loadout system in Destiny 2. This allows me to instantly switch to Surges, Time Dilation, Reloaders, Exotics, and even the Hunter Dodge for reloading. Remember this is not a damage comparison video!
2. This one is specifically for Star-Eater Scales. The build has to be strong enough where needing to not require another exotic. For convenience sake, it would be much smarter to be able to get max Star-Eaters rather than the possibility that you are unable to get Orbs, whether it is due to lack of Adds, or it is dangerous to get. Either you commit with Star-Eaters, or commit to the other exotic choice you are using.
3. The build must be viable throughout the entire dungeon. I will not suggest a build if it has extremely good damage, but poor survivability and ad-clear.
4. Damage must be higher than 1.5 million. Any less and this becomes a 6 phase and becomes disrespectful to recommend.
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00:00 Intro
00:06 Survive (Movement Guide)
02:02 Boss Strategies
03:25 Damage Phase
05:03 Damage Methods
05:11 Starfire, Witherhoard, Demo Rocket (6x Explosive Light)
05:46 Rain of Fire and Two-Tailed Fox
06:22 Grand Overture and Well of Radiance
06:56 Rain of Fire and Xenophage
07:30 Blade Barrage and Grand Overture (MAJOR TYPO)
08:04 Gathering Storm and Grand Overture (MAJOR TYPO)
08:38 Cuirass Thundercrash and Grand Overture
09:10 Outro
![](https://i.ytimg.com/vi/0FommleR6FQ/maxresdefault.jpg)