Here's a rather ridiculous video in retrospect about Sega Genesis' Blast Processing. For those who weren't around then or don't know, Sega's marketing team created the term and it was intended to imply that Genesis could do things faster the SNES.
Here's an excerpt from Sega Retro ([ Ссылка ]) regarding the term:
"[It] refer[s] to the high-speed bandwidth and fillrate of the Mega Drive [Genesis] VDP graphics processor's DMA controller. It was a reference to how the DMA controller could "blast" data into the VDP graphics processor and DAC at high speeds."
A former Technical Director at Sega of America, Scot Bayless said this about Blast Processing:
“The PR guys interviewed me about what made the platform interesting from a technical standpoint and somewhere in there I mentioned the fact that you could just "blast data into the DAC's". Well they loved the word 'blast' and the next thing I knew Blast Processing was born."
So as you can see, it did have some factual basis, but the reality was too technical for the average consumer so Sega's marketing team created the term Blast Processing to explain it. And in the end it didn't really matter anyways as Nintendo was able to soundly defeat Sega in the 16-bit generation.
Source: Sega Retro ([ Ссылка ]) & wtcvidman ([ Ссылка ])
![](https://i.ytimg.com/vi/0NVWK8Usuf8/mqdefault.jpg)