The definitive guide to Gamification_part 4 and 5 \o/
(if you missed the first compilation you can watch it here: )
Part 4: The most amazing thing about games is: All games have the ability to teach us something.
Through games, we discover things that we are good at or, can be good at, because they are designed around practice and repetition.
Part 5: What is Gamification and how you can use it to boost results
Gamification is a designed focused on human motivation and not functionality!
Although 3.5 billion people play games regularly, gamification is not about making things look like video games.
This 5 videos series was created to level you up in the discussing around this topic so that we can move on from adding random things to our design and really try to:
- Understand our users and their motivations;
- Incorporate triggers that will enhance those motivators;
- Bring more clarity to the journey and the end goal.
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What do you feel about your current gamification efforts? If you have more doubts about this subject or want to share some practice, add a comment so that we can keep this conversation running.
Thank you for following this series and I'll leave in the first comment links to the top 5 books that helped me learn more about Gamification and create this content.
::: Chapters
00:00 Introduction
00:07 Part 4 - Games are tools of learning
01:41 Part 5 - What is Gamification
02:54 the definitive example
::: More about me or Tinkering Loyalty
linkedin.com/in/renatocarbs/
tinkeringloyalty.com
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