Easy Desert Dunes and GPU Sand Particles
In this Content Repository tutorial, we will create a dunes landscape, using a tfSpline operator from TerraformFX. We will then generate GPU particles from a defined part of the landscape, using an emitter falloff.Turbulent wind will then be set up to affect sand particles, using multiple NeXus modifiers. A simple lighting and material setup will be created for a fast rendering look in Cycles 4D.
Visit our Content Repository to download the corresponding scene file for this episode.
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