A teaser of some of our past and upcoming published research:
- An end-to-end avatar generation pipeline driven by ML
- Global illumination based on surfels
- Deep learning for game testing and level design
- Lip-sync animation generated by machine learning
- Automated glitch detection using deep convolutional neural networks
- Direct delta mush skinning deformation
- Cloth simulation driven by machine learning
Want to know more? Check out seed.ea.com.
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SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build, and help determine the future of interactive entertainment.
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