Today we're modeling Zelda's Clothes and a couple of accessories. Character sculpt series where I run through my entire workflow from start to finish.
If you missed any of the the previous parts, I have them in a handy playlist Right here: [ Ссылка ]
You can find this completed, retopologised, and rigged basemesh for free at: [ Ссылка ]
Ahead in the coming weeks we'll cover:
-Setting up references & Blocking out the character - [ Ссылка ]
-Merging the Blockout & Sculpting - [ Ссылка ]
-Sculpting the head - [ Ссылка ]
-Head Retopology - [ Ссылка ]
-Body Retopology - [ Ссылка ]
-Rigging - [ Ссылка ]
-Hair - [ Ссылка ]
-Clothes and Accessories - [ Ссылка ]
-Materials - [ Ссылка ]
-Lights & animating a turnaround
twitter!: [ Ссылка ]
instagram!: [ Ссылка ]
#blender 3.3
addons used: loop tools, rigify, Extra objects: Mesh/Curves, Node Wrangler
Specs:
i5-12600K 3.69 GHz
Nvidia RTX 3070
32gb ram
Windows 10
Davinci Resolve
Sony Vegas 13
Blue Yeti
Wacom Cintiq 16
Photoshop CC
Lazy Nezumi
OBS Studio
Music by © Henry Keate t/a TheRelaxedMovement. All Rights Reserved
[ Ссылка ]
[ Ссылка ]
00:00 - Intro
00:36 - Posing
04:14 - Pants
05:52 - Shirt
20:30 - Belt
23:39 - Boots
29:48 - Tri Force band
34:43 - Gloves
35:25 - Pouch
38:24 - Hair Clips
40:54 - Cloak
48:08 - Master Sword
56:00 - Cleaning up
58:15 - Almost forgot the Hood
59:47 - Alright, bye
#3Dmodeling, #Blender, #modeling, #sculpting, #blender, #blender3d, #blockout, #tutorial,
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