This in-depth tutorial goes through the entire production process for ‘Rebirth’, a cinematic produced by Quixel using Unreal Engine 4. Beyond its visual process, Rebirth serves as a benchmark and kickstarter for virtual production workflows.
Read more about the project on Medium: [ Ссылка ]
Watch Rebirth: [ Ссылка ]
Explore the Megascans assets used in Rebirth: [ Ссылка ]
Music: “Away”, by Meydän, is licensed under CC by 4.0
More from Joe Garth at: [ Ссылка ]
1. Asset set-up 03:05
2. Composition 07:12
3. Lighting 15:27
4. Atmospherics 21:19
5. Post-processing 25:06
6. Color grading 32:08
7. Virtual cameras 36:55
8. Final output 38:32
![](https://i.ytimg.com/vi/0iQJkSpOoOQ/maxresdefault.jpg)