I made Racing Game Car Physics completely from scratch in Bevy with Rust and an ECS system! The rigidbody and collider support as well as general basic physics for the game was provided by bevy rapier 3d. This video probably applies for other game engines and frameworks, if you understand the concept and have a rigidbody and raycasting system it should be easy.
Video Breakdown:
-Adding suspension to our vehicle so it has a bounciness effect
-Making the vehicle accelerate forward and backward
-Applying torque left and right to rotate the vehicle
-Adding mass to the player and lowering center of mass to decrease chances of flipping over
-3D modeling a chassis and wheels for the car
-Changing colliders and wheel positions
-Texturing and expanding the racetrack
-Adding a race/speedrun timer
My FPS game video that i got the texture from lol: [ Ссылка ]
Join my discord!:
[ Ссылка ]
Software used:
Bevy Rapier: [ Ссылка ]
Bevy: [ Ссылка ]
VScode:[ Ссылка ]
Blender:[ Ссылка ]
Adobe premiere pro: [ Ссылка ]
OBS studio: [ Ссылка ]
Audacity: [ Ссылка ]
If you liked this video here are some youtubers who i like to watch and am inspired by:
Dani: [ Ссылка ]
Makes entertaining and fun videos is making an fps called karlson!
Cherno: [ Ссылка ]...
Really good videos and tutorials about graphics programming mostly.
PolyMars: [ Ссылка ]...
Enjoys learning lots of frameworks which is his main focus.
Barji: [ Ссылка ]...
Has a lot of interesting gamedev challenges on his youtube.
![](https://s2.save4k.ru/pic/0irzbClkeis/maxresdefault.jpg)