CEMU 1.21.2
i9 9900K RTX 3080 2160P 60FPS
OpenGL renderer is relatively perfect compared to the Vulkan renderer, and the Vulkan rendering method still has graphics flickering or damage.but the efficiency of OpenGL rendering is relatively low,it is difficult to achieve 4K 60 frames.
Now with the powerful RTX 3XXX series graphics cards,The rendering result of OpenGL can be close to 60fps, but unfortunately there are still frame drops..............
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# New in 1.21.2:
CPU/JIT: Added support for instructions STHUX and RLWIMI.
Provides a minor performance boost in games that utilize these instructions (e.g. Sonic Boom)
Vulkan/OpenGL: Added support for integer texture samplers
Project Zero seems to be the only game that uses these but no obvious visual difference was observed
Vulkan: Compilation of shader modules now uses multiple threads
This gives a small speed boost for synchronous compilation since vertex and pixel shaders for a drawcall can compile in parallel
It also gives a speed boost to asychronous compilation due to using extra threads
Vulkan: Fixed a rare race condition where asynchronous shader compilation could fail and lead to permanent graphic bugs for the current play session
Vulkan: Added barrier before frame output which should resolve black pixel artifacts on some GPUs
Vulkan: Fixed a bug that could cause device loss during swapchain creation
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