Naru Stage 1 (Naru1) Kit
Naru1:
(Melee) M Mode:
A: Basic slash attack.
1s CD
1 damage
Generates 1 ammo, 1 extra upon kill
S1: Press and hold to perform 4 quick dashes that cut through targets.
2s CD
1.25 damage per slash, total 5 damage
Generates 1 ammo per hit, 1 extra upon kill
S2: Charge lightning into the blade and swing it, launching out 3 lightning balls that explode upon impact with a Dazed target, or at its maximum range.
3s CD
1.2 damage for projectile, 1.2 damage for explosion, total 2.4 damage.
S3: Wind-up an attack, aiming for nearby targets and Dazed targets in the distance. Teleport to them and skewer them (counts as a grab), holding them in place while you implode them with a powerful burst of lightning.
3s CD if missed, 5s CD if hit.
0.75, 0.75, 1, and 1, total 5 non-block shredding damage
1.6s of stun/grab
SB: Switch modes to Ranged Mode.
(Ranged) R Mode:
Requirements: 1000 levels, 7.5M RC.
A: A basic lightning ball blast.
1s CD
1 damage
Consumes 1 ammo to shoot a larger ball
S1: Send out a wave of electricity that travels forwards, disorienting all targets it passes through.
3s CD
1.2 damage
Applies 1.5s of daze to targets
S2: Fire out a field of electricity, concentrated into a small field area. If you hit a target, it’ll briefly stun them by electrocution. If you miss, the field seeks out a nearby target and launches in their direction.
3s CD
1.4 damage
S3: Press and hold to prepare the quinque and fire out 8 maximum blasts of electricity.
1s + (0.5s per blast fired) of CD. Technical minimum 1.5s, maximum 5s
0.5 damage non block shredding damage
Consumes 1 ammo per blast to enhance the size of the blasts.
SB: Switch modes to Melee Mode.
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