In this video for Metroid Dread, I'm going to show you how you can parry any of the deadly attacks from E.M.M.I. when you get ambushed, but most importantly, I'll tell you why you SHOULDN'T be trying to parry at all in the first place.
0:00 Intro
0:16 The 4 Different Parry Animations
1:05 1st Phase Parry E.M.M.I.
1:56 2nd Phase Parry E.M.M.I.
2:30 The Nintendo Problem
Whenever you fail to keep some reasonable distance from E.M.M.I. and make even the slightest contact there will be 1 of 4 different animations that can trigger where you will see the mighty robot trying to kill Samus. 2 animations if attacked from the left side and 2 from the right.
Each of these 4 cutscenes allows you to press the melee button to counter in 2 different opportunities, one when E.M.M.I. tries to grab you with its claws, and one final chance as it opens its head to make the final stab. Each time you will see this glow and a weird sound that indicates the parry window is active.
The problem with this window is that it is extremely short: If you do it slightly before or after, Samus will fail to counter and the next opportunity will trigger, if you fail again, you are done. So, your best option is to recognize certain patterns in the animation to try to time your button press just when the animation is about to trigger.
During the first phase of any of the attack animations, the correct time is to press parry slightly after E.M.M.I. has prepared its claws to attack, not when they are rising.
Now for the second phase, press the parry button just as E.M.M.I. has opened its head or slightly after.
But I hear you saying "Hey, wait a minute why there are two parry windows for the second phase". And this is where the complete disappointment begins my friends. If you've ever played a souls game or basically any action game, you know those character animations usually have a fixed amount of frames, so you can rely on learning the animation, recognizing a particular frame when you can press your button and you are done, as long as you press it in that exact moment, you will always dodge or parry flawlessly.
But in Metroid Dread you don't. Why? Because, well, Nintendo is doing things the Nintendo way.
If we compare them side by side, we can see that even on a frame-by-frame basis, this can trigger in completely different moments, making the parry action basically impossible unless you have Daigo Umehara's reflexes. And this is not the case for just 1 animation, because remember we have 4 different ones, 2 on one side and 2 on the other. It happens on each of them. And this is why I mentioned at the beginning of the video that you shouldn't parry at all, because even when it is a matter of skill, you can rely so blindly on a set amount of frames because the difference is sometimes insane.
So, in a nutshell. Just Use the damn cloak.
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Nintendo Switch gameplay for Metroid Dread, the new game in the beloved classic series by Nintendo.
#MetroidDread
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