DO NOT I REPEAT DO NOT run this loadout or Heavy Barrel on the AK 5C. You will lose the majority of 1v1 fights because of the reduced rate of fire. I was mostly just trying everything available for the AK 5C and for some reason it felt like with the Heavy Barrel you could tap fire the weapon similarly to how you could tap fire weapons in BF4, kind of like how the Scar-H handled except in this case the slower RoF didn't mean it was doing more damage as a compromise. So basically just making the AK 5C or I suppose any weapon with the Heavy Barrel attachment in Battlefield 2042 worse. At the very least it doesn't seem like there is enough benefits to ever really consider using it other than boredom which I suppose with all the attachment changes, weapon adjustments, visual recoil being added to the game, and weapon spread changes is the same for most attachments. All of which seems counter to the initial design of the game considering how they went out of there way to add the +Plus system to make it so you can change your weapon on the fly to be something else or to function like a different type of weapon as shown in those early trailers. Like with the vehicle system or available loadouts they were trying to make one weapon have the ability to function like multiple weapons which is a nice idea but as we know now went over the heads of most players who only seem to care about weapon count regardless of quality, they just want quantity because apparently more weapons means better game.
Also with how the +Plus system mostly gets used as a way to carry more ammo instead of focusing on separate weapon types like intended I had a thought on the +Plus system having some form of weight system, at least for parts of it. For example instead of someone having all three magazine slots filled with the same ammo type in varying sizes you could clear two of the slots and then the option to carry more magazines of the one or first type is available. Ideally or in a way a sort of more realistic way this would only apply to the smaller or more normal magazines and not extended or drum mags. The idea being you can either carry way more ammo but have smaller magazine sizes so more reloading or carry less ammo but be able to shoot for much longer with larger extended or drum mags. Because while yes Battlefield is an arcade shooter it is silly to imagine someone tac sprinting and jump sliding around whilst carrying multiple drum magazines full of 5.56 or 7.62, also where would most of Specialists be storing or carrying them?...nevermind don't answer that. The other part this additional system could affect is the under barrel area. For example sacrifice some of those additional magazines of ammo and additional grenade launcher types in order to carry more grenades of a single type ( with some balancing considerations or limits to be aware of ), so for Angel I could run around with a limited two magazines of Standard Rounds but the tradeoff is I can carry three or four AP grenades. It's not overly complex and I can already think of the simple UI/UX changes to make it easy to work with. This system also isn't really needed for the game, it's just a thought I had that would kind of push loadouts towards roles, like marksman or grenadier within the existing systems of BF2042.
Twitch - [ Ссылка ]
Twitter - [ Ссылка ]
#battlefield
#battlfield2042
![](https://s2.save4k.ru/pic/1AYEKRgKeEs/maxresdefault.jpg)