Who decided Prometheus can't jump and how can I find their address?
Fun little game I used to play with my brother as a kid. Looked up some longplays beforehand and they all averaged around 1h30min, so I thought "Oh cool I can finish this in an afternoon." BOY, WAS I NAIVE. What a nightmare, seriously. This took me around 7 game overs and what feels like 10 hours of footage across 5 different sessions. It's a shame most of the difficulty comes from gameplay and balancing issues. At least this game has some killer visuals to make up for it. Still a fun time nonetheless, and finally beating it definitelly paid off in the end.
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Metal Warriors (SNES) - Tavin Longplays No. 0057
TIMESTAMPS
00:00 Opening
01:16 Mission One: Rescue at Axis 5
04:04 Mission Two: Boarding Party
07:04 Mission Three: War on the Rock
14:22 Mission Four: Ship Defense
20:03 Mission Five: Frontal Assault
26:14 Mission Six: Jungle War
46:21 Mission Seven: Fire
53:59 Mission Eight: The Tower
01:11:12 Mission Nine: Final Assault
01:30:38 Ending + Credits
01:33:22 Secret Mode
Tavin Longplays is an open gameplay archive for anyone to use however they'd like, no credits or permission needed. No such thing as savestates or rewinds are ever used in any shape or form. For that reason, there might be plenty of deaths, losses, game overs, etc., which intentionally makes for a more authentic longplay in the end. Feel free to send any game requests down in the comments.
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