How to Kill Every Type of Guard | Every Way to Kill a Guard in A Plague Tale: Requiem
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A Plague Tale: Requiem is a narrative-driven, action-adventure survival horror stealth video game developed by Asobo Studio and published by Focus Entertainment. The game is set directly after the events of A Plague Tale: Innocence, continuing on with the story of Amicia and Hugo de Rune travelling across Provence, while dealing with a sickness that's affecting their family alongside the entire country.
Six months following the events of the first game, siblings Amicia and Hugo de Rune must now travel to Southern France to look for an island which may provide a definitive cure to Hugo's affliction. Hugo is frequently overwhelmed by his newfound powers, while Amicia must face the emotional trauma of killing enemies and other actions done to protect herself and her brother.
Similar to its predecessor, Requiem is an action-adventure game played from a third-person perspective. In the game, the player assumes control of Amicia de Rune and must face against both soldiers from the Inquisition and hordes of rats that are spreading the black plague. Gameplay is largely similar to Innocence, though the combat system is significantly expanded. Amicia is equipped with weapons such as a knife to stab enemies, a sling that can be used to throw rocks, and a crossbow which allows her to easily defeat armored opponents. Crossbow bolts, throwing pots, and rocks can be combined with alchemical mixtures. In addition to Ignifer and Exstinguis, which allows the player to light and extinguish flame respectively, the game introduces tar, which increases the radius of the light source, and can be used to ignite enemies.
Locations are also larger in Requiem, giving players additional options to progress. Stealth is expanded in Requiem. Unlike Innocence, Amicia would not die after being hit once by enemies. She can also return to stealth after she was discovered by enemies, and counter their attacks if she gets too close to them. Amicia's brother Hugo, who has a connection to the plague, can use an ability named "Echo" which reveals the locations of enemies through walls. Hugo can also control the hordes of rats to overwhelm enemies. Similar to the first game, the rats, which are light-averse, play a huge role in the game. Amicia and Hugo must stay in the light, or they will be devoured by the rats. Amicia can use the rats to her advantage, manipulating them to solve puzzles, or even lure them to kill enemies.
The game also features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allows them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. The player's gears and equipment can also be upgraded at workbenches.
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