Hello everyone, in this video I demonstrate how a 3D mushroom asset model was created for the forest scene, from the photo itself to the finished result. The model is already available for general use, and is optimized and tuned for the game engine.
00:15 Creating an atlas from a photograph
05:13 Atlas correction
06:11 Creating a 3D model of mushrooms
12:12 Creating UVWrap (Map for Mesh)
15:30 Creating LOD (Level of detail) x3
19:50 Texturing a 3D model of mushrooms from a previously created atlas
31:50 Final result
You can find her by the link below
[ Ссылка ]
[Blender] 3D Mushroom for forest
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