This run uses the same glitches as my glitched level 2 run, so make sure to read the description of that video for a detailed explanation on savewarping and deathpausing.
I discovered this route back in september, but I couldn’t do a run because I felt like it would overshadow the big improvements in level 4 glitchless. Much later I discovered the trick that makes level 2 work, because I wasn’t exactly sure why the route for level 4 worked in the first place, other than that I managed to get into D3 without touching the checkpoint in there. This brings me to the glitch that made this route possible (and later turned out to just be a timesave)
Cutscene platform displacement: normally when a cutscene plays, the player can't move. However, pausing and unpausing during the cutscene lets the player regain movement. If the player is on a platform during this, and there are platforms in the room the cutscene takes place in, the player can be moved to seemingly random places, including into walls. It’s not yet understood how exactly the platforms influence the player’s position. I realized there was something off about the platforms when I messed around with the cutscene in 5-A1, and ended up out of bounds. This made me look for other places in the game to clip through walls. I don’t quite remember how I found this spot, but I realized the fast platforms in 4-A1 were very good candidates for displacement, and luckily there is a cutscene that takes place in that room. With the help of deathpausing I was able to activate this cutscene anywhere, including the big platform in D2. After a bit of trying, I was able to clip into D3, then I tried savewarping and to my surprise I ended up in the final checkpoint and beat the level. I didn’t question it at the time, but later it turned out that the checkpoint with the cutscene key for A1 happened to have the same index as the final checkpoint in D3.
This route was much harder than the one in level 2, hence why it took me so long to get this and I got level 2 in just a few days. Now level 2 might have stolen the thunder of this video, but oh well.
A1 left side is one of the jankiest places in the game, which is made worse by the fact that I never went there in any other run. Luckily with a lot of practice I was still able to get consistent at it, with the exception of getting on the platform at the start. If I go too far I’ll hit the enemy, if I don’t go far enough the wall yeets me off the platform. I need to unpause as early as possible to save time, and then I have to come at a precise stop on ice, which is always fun.
A2 is a big autoscroller, but I tried my best to make it entertaining. Luckily the bottom left meets all the requirements for a nice little audio glitch so I could finally include it in a video. As for the deathpause, I can time my up input and my pause by looking at the enemy pattern on the right. I need to pause as soon as I can while still making those enemies possible to get past, and I need to die as soon as I can so I regain control faster.
B2 went through many iterations, each one harder than the last, until I finally found this one, which involves next to no waiting for enemies, and thus no more room for improvement. It’s still difficult, especially making the turns optimally without falling.
C2 is straightforward except for the end, but after a little bit of trying I was able to find a route that goes through the middle in a somewhat fast manner. It’s not very consistent yet, because practicing it takes quite a while.
D2 is the most important part, because the trick is very finicky and requires a precise position, but luckily I have a good visual cue for when to unpause. I tried to make it work by unpausing slightly earlier in the platform cycle, but I figured it would be too inconsistent and not worth the timesave of half a second.
D3 is where I freaked out because the trick actually worked for once, so I accidentally muted the game. The lack of sound makes the ending bounces a little awkward lol
There might be a faster route than this, which would involve something with the cutscenes and platforms in D3 itself. I was actually able to get a displacement into the final checkpoint on the hacked version, but right now it only works with invincibility, because without it I always die due to all the enemies in C3. Maybe there’s a way to get this displacement while avoiding all the enemies, but that would be something for a tas.
Lastly there’s also a way to clip into the end by using a certain window size, so the checkpoint sticks out past the coindoor and you can touch it from outside. This glitch is size dependent however, and I feel like this is not in the spirit of the game. This route would save time though, because you can get to D3 quickly with some savewarps here and there.
So now every level has a way to get to the end without every coin, except level 1. This should be infuriating but right now I just think it's the funniest shit
![](https://s2.save4k.ru/pic/1l8dHMkfdFo/maxresdefault.jpg)