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Tutorial available on Gumroad.com/hugobeyer PART 1
I go through the process of creating a sedimented rock butte procedurally inside of Houdini:
- Understand the concepts of VDB
- Get to fracture the voxels through random noises
- Apply sediment and cracks through your mesh
- Create a high and low resolution meshes for your game
www.gumroad.com/hugobeyer
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