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For Halloween, I'm analyzing the sound design in the first Five Nights at Freddy's game, which demonstrates the unique roles audio can play in a horror game! Sound isn't just a scare tactic; it can support or diminish the amount of control a player feels over a nightmarish scenario.
After this video, I made a follow-up video about this game's sequels! [ Ссылка ]
Thanks to my friend Wolfgang for help editing the script!
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