In this 10 mins GameDev tips we are going to explore Quaternions in an intuitive way. Don't expect deep math derivations. However after watching this video you should have a good mental picture on how they could help you dealing with rotations and orientations in your game projects. I will start by describing euler angles and their issues following by a visual example of how quaternions works (using blender). Then we are going to see different applications of them in C# using unity.
Quaternions on wikipedia: [ Ссылка ]
Complex numbers on wikipedia: [ Ссылка ]
3BlueOneBrown Visualizing quaternions: [ Ссылка ]
Quaternions for computer graphics - J.Vince: [ Ссылка ]
Ken Joy lecture: [ Ссылка ]
Unity Quaternions doc: [ Ссылка ]
Godot Quaternions doc: [ Ссылка ]
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