A complete mix of all the tracks that play during the Strider Battle in Half-Life: Alyx, in sequential order. All tracks are composed by Mike Morasky. Descriptions of when each track plays can be found pinned in the comments section. Track names are given in the video, and the tracks themselves can be found in the following Steam directory:
"C:\Program Files (x86)\Steam\steamapps\common\Half-Life Alyx\game\hlvr\pak01_dir\sounds\music\places\garage"
UPDATE:
Mike Morasky's official mix of this soundtrack is also now released. The below tracks are the official versions of what I have in this video. You can also listen to these tracks on Spotify.
"Cauterizer" - [ Ссылка ]
"P1" - [ Ссылка ]
"Gravity Perforation Detail" - [ Ссылка ]
ORIGINAL POST:
I had wanted to listen to the music that plays in this battle in its entirety ever since I played through the aforementioned sequence, but I don't believe any mix exists on Youtube where all the tracks are included (most videos omit the bass-heavy parking battle segments). So I decided to create a mix to fill that void. This is my first time doing a video like this, so any feedback is greatly appreciated!
NOTES:
- I have made no changes to the tracks themselves, but I did change the duration for several tracks so that the music doesn't become monotonous or overstays its welcome. For instance, "garage_elevator" loops several times over, so I just shortened it
- Two tracks found in the game folder are not used in-game: "garage_manhacks" and "arena_finale". I incorporated "garage_manhacks" into the middle of the "garage_gate" section as it actually fits pretty well. However, "arena_finale" sounded too grungy in comparison with the other tracks and so I omitted it entirely from the mix
- To make the transition from "garage_calm" to "garage_smash" flow better, I added the impact sound of the Strider ramming into the apartment wall. Otherwise, "garage_smash" would begin very abruptly
- I added the classic Strider death sound and fall impact sound to the end of the mix as the song ends very abruptly otherwise
Timestamps:
0:00 - garage_start: Plays right after activating the lift and awakening the Strider
0:06 - garage_elevator: Plays after the Strider wakes up and continues as Alyx rides up the elevator
0:30 - garage_gate: Plays right after the elevator doors open
0:56 - 1:02 - garage_manhacks: Does not play in-game
1:02 - garage_gate: A continuation of the garage_gate tracj after the brief garage_manhacks insert
1:26 - garage_calm: Plays after escaping the Strider for the first time
1:38 - garage_smash: Plays when the Strider rams its head into the apartment wall
1:57 - garage_combine: Plays when fighting the first group of Combine as Alyx approaches parking level 01
2:34 - garage_end: Plays after killing the first group of Combine and entering parking level 01
3:01 - parking_battle: Plays upon encountering the second group of Combine in the parking garage
3:36 - parking_battle2: Plays while fighting the second group of Combine
4:12 - parking_battle3: Plays upon encountering the third group of Combine in the parking garage
5:18 - arena_roller: Plays after lifting up the garage roller and witnessing the Strider charging up its Warp cannon
6:45 - arena_dodge: Plays when the Strider walks overhead and notices Alyx
7:18 - arena_boss: Plays once Alyx gets on the grenade launcher to shoot the Strider
![](https://i.ytimg.com/vi/20FFgeK42Xo/maxresdefault.jpg)