Today we take command of the Kingdom of Jerusalem and Cyprus in this Medieval Kingdoms 1212AD mod let's play, using the March 26th, 2024 update. It is time to claim the holy land in the name of Christendom!
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0:00 - Intro
0:20 - Campaign Map
8:58 - The Battle of Tabriz
25:22 - Campaign Map
36:47 - The Battle of Erbil
44:45 - Campaign Map
47:22 - The Battle of Baghdad I
1:08:18 - Campaign Map
1:11:37 - The Battle of Baghdad II
1:18:52 - Campaign Map
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.
Intro Song:
[ Ссылка ]
Links to social media
Discord Server: [ Ссылка ]
Twitter: [ Ссылка ]
Twitch: [ Ссылка ]
Facebook: [ Ссылка ]
Patreon: [ Ссылка ]
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About the Mod:
MK1212 Campaign Open Alpha:
It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing technologies, naval units, and mercenaries, though we have plans to add much content in the near future. It currently includes 57 playable factions and various scripted mechanics, such as population and a pope system. The campaign release is also accompanied by a great deal of new content in the form of new factions and units, as well as revamped rosters for preexisting factions.
Campaign Features:
57 playable campaign factions.
Completely custom building chains.
Single region provinces, where every region on the map has 6 slots.
Over 4,000 beautifully modeled and period-accurate units (
Optional music mod.
Optional UI sound effect replacement mod
Three Tier Unit Upgrade System based on the three centuries this mod covers (13th, 14th, and 15th Century)
10 Building Slots per Settlement: No longer your cities be limited to 6 or 4 buildings.
#totalwar #medievalkingdoms1212ad #jerusalem
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