When you realise you haven’t done your 10k steps yet
Some people are asking for a tutorial on how I did this! I'm not going to make a video tutorial, but here are the main steps I took:
The blast off from the ground:
1. Film your live-action plate with your talent, src01.
2. Have them perform the action. Then get a clean plate, src02.
3. In your comp software, right when you want the talent to 'speed off', cut from src01 at that point, to src02. (The talent should look like they just vanish).
4. Animate a cut out still of your talent in the last position they were in (either from src01 or an additional element/plate) moving in the desired direction (very fast). Apply a healthy dose of motion blur. (Bonus points if you make it a moving cut-out rather than still)
5. Comp in the motion trail streaks and animate them to go off-frame with an appropriate frame length you find viable and comprehendible. (I used a 3D plane for the motion trail for better perspective)
6. The leaves and dirt flying everywhere were done in blender using a particle simulation.
7. The crater in the ground was also done in blender, just using a boolean of a displaced sphere against a cube, with a dirt shader, then comped in.
For the Super Speed shots:
1. I used an Insta 360 camera for this. Had it behind my shoulder, one of the widest FOVs, and just ran down my street, and in a couple of parks. Since the Insta 360 removes its own stick, I got that 'following flying cam' effect.
2. Speed up the footage a lot (Don't add motion blur yet) in comp, also did the speed ramping for the slow-mo parts.
4. For the leaves trail (might be hard to see on YouTube since compression), I did that in blender using particle sims.
5. For the slow-mo falling leaves, also just done in blender, cam tracked in and then comped in.
6. In comp I did the motion blur, radiated its fall off a bit so it applied stronger in certain areas.
SFX helps a lot, and obviously, I didn't make the ones used in this video, those are from the Prime Video series 'The Boys'.
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