No featured units with simple strats for ALL 3 fights of DE: T7. Timestamps and general fight breakdown below. Like and sub if it helped! 😇 My pull battle for Locke LD/BT with Terra/resphoina is here ( [ Ссылка ] )! I highly recommend checking out the Tonberry Troupe's breakdown of the fights: [ Ссылка ]
Thankfully this is not nearly as difficult as DET6 was by a longshot.
General fight breakdown (Crucible 1 - Lizards):
*This fight requires a blue crystal unit. Machina or Locke is a good replacement for Noel if you don't have him
►►They will always have an orb that requires dealing hp dmg 4 times in a turn to increase count by 5 and they have an AOE hp atk as well as a single target hp atk
►►This fight can easily be done with 0 boss turns (as I did), but if you let them use guard resonance (when they target themselves), having gravity/insta-break calls to break them is helpful if you don't have anyone on the team who can (like Noel s2/LD and Cait Sith LD)
General fight breakdown (Crucible 2 - Ghost Brothers):
*This fight requires a red crystal unit and off-turn damage is king. Garnet and Firion are good replacements for anyone on my team if you have someone unavailable
►►They will always have an orb that requires taking dmg from trap/special effect countdown to increase count by 6, but the maximum is only 8. They also cannot be launched or delayed, even by break, so do most of your damage with off-turn damage units
General fight breakdown (Reckoning - Murder Weapons):
►►They start with orbs that require to restore at least 20% max hp to increase count by 3 per ally or let them take a turn to increase count by 2, with max being 10 only. Anytime they have the orbs up, they have an HP sap aura.
►►Below 80% health, their orbs go away but they gain a yellow aura that increases their Def a lot. To make the aura go away, you need a combination of these things to happen 20 times (Boss takes a turn, Boss gets hit with Def ignore ability, Party recovers health)
►►Below 50% health, they gain their orbs back for the remainder of the fight alongwith their HP sap aura.
►►Below 30% health, their yellow Def aura comes back
*HP requirement is less than 10k, so make sure you are healed properly before dealing the final blow
►►Full playlist of ALL my DE Transcendence clears: [ Ссылка ]
►Thanks to GeoffPlaysGuitar for the music in the intro: [ Ссылка ]
►Thanks to Vivinoir for the DFFOO art of myself in the intro: [ Ссылка ]
►Thanks to the Tonberry Troupe as always for their research & infographics: [ Ссылка ]
►Thanks to Dissida Compendium for tons of information in the game: [ Ссылка ]
Timestamps:
0:00 DE Transcendence Teams for Tiers 1-6
0:27 Tier 7, Crucible 1 (Noel, Cinque, Cait Sith - No Boss Turns, 15)
7:49 Tier 7, Crucible 1 Scores, Artifacts & Spheres
8:20 Tier 7, Crucible 2 (Beatrix, Ace, Maria - No BT, 15)
19:16 Tier 7, Crucible 2 Scores, Artifacts & Spheres
19:46 Tier 7, Reckoning (Noel, Beatrix, Maria - 33 Turns)
37:45 Tier 7, Reckoning Scores, Artifacts & Spheres
38:15 Final Tier 7 Teams
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