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#godot #godot4 #godotengine #3dcharacter
Hi everyone. In previous videos, I showed how we can make a 3D character invisible or rather hidden behind a cloaking field, both using a classic shader and its visual counterpart.
However, some of you may be wondering how to actually get such an animated 3D character model into a Godot 4 project, and how to control its movement. That's what today's video will be about.
![](https://i.ytimg.com/vi/2MUyK5E6MNA/mqdefault.jpg)