Timber is a dual waveshaping module combining clipping and wave-folding circuits in a typically "Bastl Way" which combines some novel routing with utility that you wouldn't necessarily expect to find in a module of this type. It is also, in my opinion, Bastl's most underrated module as its ability to transform and animate a signal is huge considering its small size.
This video hopefully serves as half-video manual, half-sonic exploration of this module.
Transparency notice: the Basil module was provided to me by Bastl for free for the purposes of making content about it. I was not otherwise paid and Bastl did not request, nor were they given any editorial oversight.
Chapters
00:00:00 Intro
00:01:30 Introducing Timber, Signal Flow and I/O
00:02:44 Waveshaping - Overview
00:03:06 The Shape Control (and CV)
00:06:14 Exploring the Wave Driver (I)
00:11:46 Exploring the Wave Folder (II)
00:15:22 Symmetry
00:20:10 Combining Shape and Symmetry Modulation
00:22:55 Shaping other basic waveforms
00:31:29 X-Fade
00:40:15 Audio-rate modulation
00:43:47 Noise modulation
00:45:39 Sample and Hold modulation
00:47:37 Putting together a little patch
00:50:45 Waveshaping CV - Transforming LFOs
00:55:44 Waveshaping CV - Variations of Sequences
00:58:26 Waveshaping more complex audio, delicious drones
01:07:13 Waveshaping Drums
01:12:16 Dynamic Waveshaping with Envelope Followers
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