A detailed combo guide on Speedroid with the first half being pure Speedroids and the second half incorporating the Kashtira cards. So join in if you want to know more about Speedroids for Master Duel, the TCG or OCG and learn to toy with your opponents!
For more guides and gameplay videos - click here! [ Ссылка ]
A couple weeks ago I dropped a question to my audience and asked them for which archetype they would want to see a combo guide and Speedroids where the most requested. So fast-forward a couple weeks and here we are.
Currently, Speedroid is often played with a Kashtira engine (which is significantly larger in the TCG/OCG due to unlimited access to Fenrir and the field spell) as Kashtira Unicorn might as well be a Speedroid card. It is a wind monster, free special summon and can search extension in Birth, so what is not to love for a deck that often locks itself into wind summons anyway. Also, the Kashtira cards are excellent boardbreakers, handtrap magnets and can give you knowledge about your opponent's deck. All which are very valuable, especially the latter.
Opponent's deck knowledge is that powerful because Speedroids have access to specific extra deck cards which can almost shutdown specific decks. Gaining this knowledge is therefore instrumental in this decks performance.
Also, this deck houses a couple 1-card combos, has excellent extension and can run up to 17 non-engine cards. This alone makes it a hard deck to deal with in the current meta. Is it the best deck... definitely not, but is it fun... YES!
Lastly, the 'pure' Speedroid combos can be used for the Synchro and Link event that is coming to Master Duel soon. And with the core not being overly expensive, use this guide to your benefit.
Decklist: [ Ссылка ]
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Disclaimer for these Basics guides:
1) We pretend that only have the cards in the starters or searchers header in our hand and no other cards.
2) We will ignore the opponents' hand, unless we need them to do something to show parts of our combo.
3) The searchers specified will be able to kick-start the combo by fetching starters. It is possible we use search cards later in the combo that aren't specified in the searchers at the start.
4) The presented decklist may vary from the used list in the combo tutorial, as for the tutorial we want to increase the odds of pulling the combo off.
5) The presented decklists are taking the meta into account but are often different in hindsight. Also, certain cards (especially hand traps) can be easily switched out based on preference or meta relevancy.
The YuGiOh! Basics Series is a series of videos where we elaborately walk through different combo lines and combo strategies for different decks so you can learn how to win. Aiming to inform beginners of the deck, or just beginners to YuGiOh! in general and we perform these combos in Konami's YuGiOh! Master Duel, even though most combos work fine in the OCG/TCG too. We're hoping that these guides will give you the confidence of playing with a tier 0 deck, even though it is ranked slightly (or vastly) below that and not, as Seto Kaiba had put it, be a third rate duelist with a forth rate deck. Be as Yugi Moto, play, learn and believe in the heart of the cards and beat the Master Duel Meta!
00:00 Ultrahound
01:51 Marble Machine
03:54 Tetherwolf
05:45 Terrortop
07:56 Double Taketomborg
10:22 Unicorn + any wind normal
12:34 Unicorn + Tetherwolf
15:10 Unicorn + Fenrir
17:22 Unicorn + Tetherwolf/Fenrir (going 2nd)
18:41 Outro + decklist
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![](https://i.ytimg.com/vi/2_NGN9CVmjw/maxresdefault.jpg)