Ruby is the main DPS fire needed - her numbers are competitive with other element main DPS at A1, and eclipses everything at A6, not even including detonations. Excluding her plunge attack, which can be clunky, her hold attack is around 5% better DPS than her basic attack combo, the next best option.
Expect up to a further ~169%/s, or 10145%/min, with Cobalt A6 detonations.
How do the team damage calculations work?
The team damage is calculated using a variety of factors. All the weapons involved are assumed to be maximum advancement, though certain effects, such as Shiro's cooldown resetting and whatnot are not factored in due to how different content can have vastly different shatter timing.
The damage calculations weight your main element at 100%, while alternate elements are lower based on your stats. For the calculation purposes in this video, I assumed a 2:3 ratio between your off-element stats and main element. This basically handles lowering off-element damage - for example, Nemesis electrode damage within a Physical comp.
Why is the Crow comp so weak?
Crow is strong when you use his drill to get into the hitbox of an enemy and get more than "normal" tick amounts with your spinning blades from your Discharge. However, that is not accounted for in this calculator (until someone wants to count the numbers of hits for me... wink wink).
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