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This is a manually constructed virtual sound environment using 3D spatial audio techniques.
When sound has been recorded as standard stereo audio, it loses all the information your brain uses to tell you where the sound is coming from. Spatial audio simulation allows us to regain a lot of this information. In this ambience, I have attempted to process, mix and position audio all around you using spatial audio technology to create a more immersive storm experience.
Believable 3D audio is achieved using HRTF filtering. [ Ссылка ]
HRTF is a technology used to emulate spatial audio by attempting to mimic the acoustics of human hearing. It has been most widely adopted to allow games to portray accurate positional audio. It is now being used to enrich movie and music experiences via standards like Dolby Atmos.
#3D #Spatial #Audio #Rain #Storm #Thunder #Thunderstorm #Wind #Calm #ASMR
Calm Rolling Thunder - 10 Hours (3D Audio)
Теги
SoundscapeNo TalkingACMPBinauralRelaxRainstorm8D8d rain soundThunderASMRAmbient RealityNature Sounds8D RainStrikeASMR WaterIntenseRelaxingASMR Mix8D AUDIOAmbienceNature3DStormChillsCalming8D ASMRSleepEar to EarRainASMR RainTinglyASMR StormSlowasmr 8d8D SOUNDRollingLightningHeavy8D StormWaterHRTFTinglesStudy8d thunderstormasmr 8d audioSpatial Audio3D Audio8D AudioSurroundSurround Sound