READ THE DESCRIPTION, BEFORE YOU ASK A QUESTION!
This is the Returnal guide for Xenoglyph Cipher locations in Abyssal Scar, aka biome 6. This can be confusing since rooms are huge and kinda look the same, but there are no really rare rooms, so time-wise it is not that bad.
LEVEL 1 - the first part until item room and the first drop
LEVEL 2 - the part from drop until the boss room
Everything is recorded (4K60 of course), so please do enjoy, I hope.
Returnal playlist: [ Ссылка ]
Other videos, that might interest you:
All 18 Datacube Locations - [ Ссылка ]
Sunface Fragment Locations - [ Ссылка ]
Xenoglyph Cipher Locations
Overgrown Ruins - [ Ссылка ]
Crimson Wastes - [ Ссылка ]
Derelict Citadel - [ Ссылка ]
Echoing Ruins - [ Ссылка ]
Fractured Wastes - [ Ссылка ]
Abyssal Scar - [ Ссылка ]
Tower of Sisyphus - [ Ссылка ]
Scout Log Locations:
1. Overgrown Ruins 18 total (1-14,19,62,64,65)
Video - [ Ссылка ]
2. Crimson Wastes 9 total (15-18,20-24)
Video - [ Ссылка ]
3. Derelict Citadel 10 total (25-34)
Video - [ Ссылка ]
4. Echoing Ruins 11 total (35-43,58,66)
Video - [ Ссылка ]
5. Fractured Wastes 10 total (44-51,59,67)
Video - [ Ссылка ]
6. Abyssal Scar 9 total (52-57,60,61,63)
Video - [ Ссылка ]
7. Tower of Sisyphus 29 total (68-96)
Video - [ Ссылка ]
Info and explanation
Room Types and Probability
* I created my own way to identify rooms. I use four types - GUARANTEED, COMMON, RARE, and ULTRA RARE. I also use something as MAIN and SIDE as markers for white squared rooms (objective) and blue triangle rooms (exploration).
GUARANTEED - With this I mean rooms, that are always in the mix. There is no combination in which that room is not included. For example boss rooms, item rooms, etc.
COMMON - As the name says, these are the ones we see a lot, but not all the time. There are different probabilities for these - 1/3, 1/5, 1/7, and 1/10. What those mean is one out of three runs, in which you should meet that room. If the number is 1/20, then you might need around 20 runs to see that room. Of course, it is approximated by my own notes.
RARE - 1/12, 1/15, and 1/20. These you might see if you die a lot and explore, but most likely miss if not really exploring.
ULTRA RARE - 1/25, 1/30, 1/35 - these are the rooms you might have not even seen once even after getting Platinum in this game or have been doing hundreds of hours into the game.
Upgrades needed for some of these
Melee attack - you get it at the end of the first world when you reach the end of MAIN rooms. You need this to break some walls.
Grappling hook - you get it from beating a 2nd boss IXION.
Underwater suit - you get this from the 5th biome Fractured Wastes in the room, where there should be a boss.
Extreme environment suit - this is an optional upgrade from Fractured Wastes. Just use a key in the main room and open the chest.
White orb upgrade - the last upgrade in Abyssal Scar, which you need to finish the game.
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