HOW TO PLAY HITOMI IN DEAD OR ALIVE 6! The NEXT step in the ULTIMATE Hitomi guide!
This is a follow-up DOA6 guide to help people out if they're interested in Hitomi and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
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Here's the TopTierTips Hitomi novice guide: [ Ссылка ]
*Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha
0:00 Introduction
3:07 CLOSE RANGE Focus (Poking, Mix-ups & Pressure)
4:05 - 5P Jab Strings Uses/Application
8:05 - 6P Elbow Strings Uses/Application
9:51 - 6K Knee Strings Uses/Application
11:46 - 3K Uses/Application
13:19 - 66P & 66K Uses/Application & Close Range Approach
15:46 - 9P Uses/Application
17:26 - Go-To Tracking Moves
21:04 - Low Crushes & Hi-Crushes
23:22 - Guard Break Meta
26:07 - PK/PK2K String Checks
26:56 MID-RANGE Focus (Keepout & Footsies)
28:29 - Hi-Crushes & Low Crushes From Outside Close Range
29:33 - Tracking Moves & Footsies
32:17 - 46K Application & The "Deathfists"
32:49 LONG RANGE Focus (Keepout Or Getting-In)
33:19 - Movement & Spacing
34:01 - Long Range Keepout Tools
35:26 - Getting-In While At A Life Deficit
36:41 Okizeme
39:05 Throw Game
41:11 Holds & Parries Game
44:50 Wall Game
46:55 Outroduction
*Note that Hitomi's a good beginner character
*Additional Notes
- Hitomi is a "Lightweight" character
- As a Hitomi player, it is particularly important to try and memorize as much of her moveset as possible for mix-up purposes
- Hitomi isn't really a "tech-based" character compared to some more advanced characters because the focus with this character is based around solid neutral fundamentals, footsies, and understanding of DOA6's systems & match-ups
*Combos Featured in the Guide
#1) S, 8H+K, 33P, 214KPP, dash-in, 236P, DZ!, dash-in, 8H+K, 33P, 214KPP, 6S
#2) 46H, 7PK, 214KPP, 6SH, 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, dash-in, 236P
#3) 66K2K, 1K, 1P, dash-in, 6T, 6H+K, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, 6S
#4) P6PP, S, 8H+K, 33P, 214KPP, dash-in, 236P
#5) 6K, 6P, 7PP, 214P, dash-in, 236P
#6) 6K, 6P, 9K, 7PK, KP
#7) 9PK, 7PK, KP
#8) 66PPP, 214KPP, dash-in, 6SH, 8H+K, 33P, 214KPP, dash-in, 236P
#9) P6PP+KK, 1P, 1K, 6H+K
#10) 4(P+K), microdash, 4H+K, BTPP6PK
#11) 4(P+K), 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, microdash, 9K, 214KPP, dash-in, 236P
#12) 46K, 66H+K, 7PK, P+KPP
#13) 46K, 46P, 66H+K
#14) 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, 6H+K
#15) CH 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, CH 6H+K
#16) 46H, 7PK, 214KPP, 6SH, 236P, W!, 7PK, P+KPP
#17) 46K, 236P, DZ!, 214KPP, Sidewalk-Right, 6SH, 8H+K, 33P, 214KPP, FB!, 66KKK
#18) S, 8H+K, 33P, 214KPP, SW-Right, FB!, 66KKK, DZ!, SW-Right, 8H+K, 33P, 214KPP, FB!, SW-Right, 6S, CA!, 33P, 214KPP, FB!, 46P
*Shoutout to UGS LordXav1er for tips & ideas within this guide.
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
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