How to use Godot 4.2 to automatically bake 2D navigation meshes.
And a few tips on what to do to make a better navmesh, as well as showing how to automatically connect multiple navmeshes together for a more complex pathfinding.
🌐 Kenny's tiny dungeon tilemap: [ Ссылка ]
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Want to support me?
[ Ссылка ]
Source code
[ Ссылка ]
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CHAPTERS:
0:00 Intro
0:14 NavigationRegion2D
0:41 Tilemap collisions
1:16 Navigation groups
2:00 Tile placement tip
2:21 Bake configuration
3:31 Static colliders & Navmesh holes
4:15 Debug shapes & Movement
4:47 Connecting multiple navmeshes
#godot #godot4 #godotengine
------personal notes
I'm realizing that there may be too little breathing space between topics.
I might start leaving a half-a-second pause when changing topics on future videos.
While watching this, there were times I felt it was being rushed because there was no pause between chapters.
![](https://i.ytimg.com/vi/31bVq2z6mME/maxresdefault.jpg)