In this tutorial series, I hope to help people understand the entity component system and how to use jobs to run their component systems optimally.
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Link to final code:[ Ссылка ]
Link to the snippet I got for BlittableBool by jamiebrynes on the Unity forums: [ Ссылка ]
![](https://s2.save4k.ru/pic/36Q6HO19O6U/maxresdefault.jpg)