I would like to share with you my recipe - how to make procedurally generated content in game development! There are a lot of videos that cover this topic, but this one will make your life easier... I hope :) It is hard to call it a gamedev devlog. It is rather - some kind of tutorial.
In this video. I focus on generating rooms for my game (TAnima). The dungeon layout is generated by another algorithm.
A similar method can be used in any content-making process. Do you need it? I don't know... Check it out!
I hope that you like it! :)
Chapters:
0:00 - Introduction
0:32 - How it's done usually?
1:28 - What is the problem?
2:12 - Making it procedural
3:01 - How to make it easier?
4:12 - Result!
4:35 - Outro
STEAM: [ Ссылка ]
DISCORD: [ Ссылка ]
TWITTER: [ Ссылка ]
Resources:
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How to make procedurally generated game easier?
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