In today's episode we will be continuing our coverage of the Pokémon Sun and Moon demo. Today I'm discussing my potential team for our playthrough of Pokémon Sun and Moon, as well as why I think HMs were a far better system than Ride Paging (its replacement) and how I wish you'd get custom models for every Pokémon you interacted in the world with. I also briefly discuss why Gamefreak needs to step up their game and create more than ONE wild encounter / standard battle theme for each generation, as they get awfully annoying by the time we play through the whole game. Variety wouldn't hurt!
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Pokémon Sun and Pokémon Moon (ポケットモンスター サン・ムーン Poketto Monsutā San & Mūn?) are role-playing video games developed by Game Freak and published by Nintendo for the Nintendo 3DS. They are the first installments in the seventh generation of Pokémon games. First announced in February 2016 through a special Nintendo Direct, both Sun and Moon are set to be released worldwide in November 2016, commemorating the franchise's 20th anniversary.
As with previous installments, each game follows the journey of a young Pokémon trainer (and the trainer's friends) as they train Pokémon. This time, the game takes place in the Alola region—based on Hawaii—with the object of the game being to thwart the schemes of the nefarious criminal organization Team Skull, all while attempting to challenge various Pokémon trainers of gradually increasing difficulty. Sun and Moon will introduce several dozen new Pokémon species, and includes new features such as Alolan forms of previous generation Pokémon, powerful moves known as Z-Moves, updated battle and training mechanics, and improved polygonal 3D graphics. The games will also adopt the previously introduced battle mechanic known as Mega Evolution, which was first introduced in Pokémon X and Y. Although Sun and Moon are mostly independent of each other, both feature largely the same plot, and while either can be played separately, trading Pokémon between the two games is allowed.
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