We're mainly focused on resource collection in this episode, both manually and exploring some of the automated resource collectors. But are they really worth the investment?
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👑 Mod Author: [ Ссылка ]
🔽 Mod Download: [ Ссылка ]
📦 Compo Pack: [ Ссылка ]
🗺 Map Download: [ Ссылка ]
📋 Playlists: [ Ссылка ]
🍻 Patreon: [ Ссылка ]
💬 Discord: [ Ссылка ]
🎵 Karl Casey @ White Bat Audio: [ Ссылка ]
🎵 Epidemic Sound: [ Ссылка ]
👕 Merch: [ Ссылка ]
📱 Twitter: [ Ссылка ]
⌚ TIMESTAMPS:
0:00 Intro
0:39 Opening Scene
2:13 Good Morning Horde!
3:00 Andersen Cement
5:25 The Dig
7:09 Titanium Mining
10:32 Screamer Battle
12:50 Crafting Work
17:56 The Ore Extractor!
18:42 Let's Fight!
19:28 The Apartments
22:06 Channel Update
28:45 The Final Battle
32:38 Main Loot
35:00 Camp Raser
36:01 Quick Swim
36:42 Oil Extractor!
37:50 Prepare to Travel!
🗨 ABOUT:
From ul.subquake.com: "Undead Legacy is an overhaul mod for 7 Days to Die with main focus on improving quality of life features, immersion and expanding content in a meaningful way with additional complexity layer with lots of new items, blocks, recipes, prefab changes and more!
It's developed by 1 person - Subquake with a little help of other community members in smaller things. You can read in more detail about this under Credits.
Mods development started during Alpha 11 of 7 Days to Die and first stable release came out in November 4th, 2017 Main inspiration comes from games like: Fallout 4, Fallen Earth, Sheltered, Project Zomboid, XCOM, Conan Exiles and others."
⚙ SETTINGS:
►Difficulty: Survivalist
►Day speed: Jog
►Feral speed: Sprint
►Night speed: Sprint
►Blood Moon Speed: Sprint
►Blood Moon Zombies: 64
►Max Alive Zombies: 64
►Feral Sense: Off
►Wandering Hordes: 0-30 zombies every 8-24 hours
►Loot Respawn: Off
►Mark Airdrops: On
►World: Custom
►Player Block Damage: 150%
►Land Claim Blocks: 2
►Land Claim Range: 71 Blocks
#7DaysToDie #UndeadLegacy #alpha20 Music by White Bat Audio
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