The quest begins automatically after Paving the Way.
After destroying the Chimera fuel tanks and clearing the Listening Post of Chinese presence with the selected Strike team, the Lone Wanderer can now enter the heart of the map in order to disable the pulse field barring American power armored soldiers from attacking the Chinese base of operations.
Disable the Pulse Field
This time, the player character has to make do without the assistance of their squad. Instead, Sergeant Montgomery alone accompanies the player character. The first line of the enemies' defense includes scattered mortar fire followed by deep trenches. Once down in the trenches the player character is confronted with various stealth units and snipers. After a while, the player character arrives at the final line of Chinese defense, the pulse field. As demonstrated by American power-armored soldiers, soldiers wearing power armor are not able to enter the field safely, which is why it's the player character's job to head to the building on the far right and disarm it.
Enter the Chinese compound
With the last defensive barrier fallen, it is time for the assault on the Chinese compound, an occupied refinery. Once the field is disarmed the power-armored soldiers begin their attack on the Chinese compound turrets, and eventually destroy the front gates revealing the door to the final confrontation with General Jingwei. Cross the field and enter the building.
Kill General Jingwei
Upon entering the refinery the player character will freeze as Chinese soldiers and American soldiers (with Benjamin Montgomery) begin to fight. Among this fighting, the player character will witness General Jingwei, commanding officer of the Chinese troops at Anchorage, executing an American captive with his shock sword.
In the following dialogue, the player character can convince him that the battle is lost through a Speech check, resulting in Jingwei committing suicide with his sword. If the player character does not pass the Speech check, then the general will attack the player character. He has high HP, and is the strongest non-player character in the game. His shock sword also deals a considerable amount of damage.
Report to General Chase and leave the simulation
Once Jingwei is defeated, all non-player characters are frozen in place (except for Montgomery, who can be spoken to one last time) and General Chase appears right in the middle of the final battle and tells the player character that the simulation is over. He also rewards the player character with the Covert Ops perk if one has obtained all intel suitcases. The player character then leaves the virtual reality and returns to the VSS facility.
Gain access to the VSS armory and take what you want
Back in the simulation pod at the Outcast outpost, the player character can now proceed to the terminal at the opposite end of the floor (where the Outcasts are already waiting) and open the armory. Inside, the player character will find assorted weaponry, ammunition, and other supplies including some unique items; refer to "Reward" below for a detailed listing.
Upon completion of the simulation, Defender Sibley and Protector McGraw start a dispute. Sibley does not want to share any of the unlocked equipment with the player character whereas McGraw insists that "a deal is a deal." The disagreement results in a revolt by the defender and most of the unnamed Outcasts against the protector and Specialist Olin, with the player character ending up as a target for the mutineers as well. If the player character protects McGraw from Sibley's attack he will only reward the player character with some friendly dialogue. If Olin survives, she offers the player character her ability to repair their equipment, however, her Repair skill is only equal to the regular Brotherhood scribes at 51%. However, if Defender Sibley is killed before entering and completing the simulation then the revolt never happens, but Olin still offers to repair one's equipment acting as though the revolt went and gone, but this is not the case for Protector McGraw who acts as though the revolt never happened.
Reward
Upon completion of Operation: Anchorage, the player character acquires the Power Armor Training perk if they don't have it already. In addition, the player character is granted access to an armory within the Outcast outpost.
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